Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Author | Submitted |
|---|---|---|---|---|---|---|
| Dragon Ball FighterZ |
5 S > 5 H > 3 S > 2 S > 6 S > 5 H > SD > j L L (1) > j 5 H > j 2 H > j L L (2) > j 5 H > 214 M
|
2.775 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > j M (2) L > j 2 H > SD > dl j L L (2) > j 2 H > j L L (2) > j 5 H > 236 M > Vanish > DR
If the it's done too close to the corner, either delay the vanish or after the vanish go into M demon slicer. If the j. 5H brings you to the corner go straight into M demon slicer to save meter.
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4.629 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L dl L (2) > j 5 H > j 2 H > jc. L L (2) > j H > 214 M
|
4.667 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ |
2 H > spark > 4 > 5 H > 9 2 H > 9 j M j H > A1 > (land) 5 L L > 9 j M j 5 S > 66 M > (land) 5 L L > 9 > j M j 5 S > 66 M > (land) 5 L L 2 M 5 H > A2 > 5 L + A1 > 5 L L > 7 > DR > 214 L M > A2 > 6 A2
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10.026 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L L (1) > j 5 H > j 2 H > jc. L L (1) > j H > 214 M
|
4.467 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 2 8 j M (2) > j 5 H > j H > dl SD > j L L (2) > j 2 H > dl L L (2) > j H > 214 M > HOLD 2 > (land) 5 L L > 3 S > 2 S > 236 L > Vanish > DR > Snap
Start the combo with the least amount of hitstun decay as possible. You can add the necessary delays in different parts of the combo and it will still work, this is how the author does it. Make sure to hold 2 after the M Demon Slicer, you super jump in the beginning of the combo so you are able to fall faster so you are able to catch the character again.
|
5.531 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 5 H > dl 2 S > 5 H > 3 S > SD > j L L (1) > j H 2 H > jc. L L (2) > j H > 214 M
Apology Man does this combo. Make sure to delay the 2S against smaller characters... and Beerus
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4.971 | Combo | Anonymous | 17-02-20 | |
| Dragon Ball FighterZ | 236 H > 6 M | 850 | Okizeme | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ | 2 M 5 M > 5 H 5 S > dl 236 L M M > Vanish > 2 M 5 M > 5 H 5 S > SD > j M L [2] > j 2 H > j c > j L [2] > j L > j 2 H > 236L > 214 LM | 7.438 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
214 L + M ( Level 3)
2 9 2 (land) 2 L
2 9 2 66 j L
2 9 2 j L
9 j M
9 j M 4 S
66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through.
2 9 2 66 j. L is not a safejump
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0 | Okizeme | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
2 8 j M > j M (2) > L L > jc. M (2) > Combo Afterwards: j L > j H > (land) > j L L (1) > j H 2 H > SD > dl L L (1) > j H 2 H > j L L (2) > j H > 214 M
Post Universal Air Fuzzy. Elbow Crossup > Vanish > Dragon Rush is necessary to make the mix up real. The super jump is very tight, you have to do it as soon as possible after the snap. It's possible to do the combo afterwards with taller characters however it's very tight. You have to super jump as soon as possible when you land.
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3.239 | Archive | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 2 M > 5 H > 3 S > 2 8 j M (2) > j 5 H > j 2 H > jc. L L (2) > j H > A2 > 214 M > (land) 6 S > 5 H > 3 S > 2 S > A1 > 5 H > jc. DR > 236 L M > A2 2 > 4 A1
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR THE COMBO WON'T KILL
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10.072 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 H > ( spark ) > 2 L > 5 H > dl jc. H > 66 j M > j H > (land) 3 S > 2 8 j M (1) > j H 2 H > jc. L L (2) > 5 H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > j 2 H > jc. DR > (land) 236 L M > A2 > A1
Bardock Sized and Up only! MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL!
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10.200 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 6 S > 3 S > 2 8 M (1) > j H 2 H > jc. L L (1) > j H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > 2 j H > jc. DR > (land) 236 L M > 4 A2
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL
|
10.011 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
2 H > spark > Dash > 2 M > 6 S > iad. M (2) > (land) 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
This is the tall character version of the combo.
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5.499 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
2 H > spark > Dash > 2 M > 6 S > iad. M (1) > (land) 5 M > 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
Tall characters have a slightly different route. Works on most of the cast otherwise. Can start off as any non scaled starters but you might have to adjust the end of the combo depending on starters. Ender can be different for more damage.
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5.565 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
Setup: 2 8 j M > j M (2) > L L > jc. M (2) > Combo afterwards: j L > j H 2 H > dl SD > dl L L (2) > j 2 H > 214 M
Post Universal Air Fuzzy. Elbow Crossup > Vanish > Dragon Rush is necessary to make the mix up real. The super jump is very tight, you have to do it as soon as possible after the snap. You can delay in different parts of the combo, this is how the author does it. The delays are for your assist to recharge so you are able loop a snap scenarrio again.
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2.845 | Archive | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 5 H > 3 S > 2 S > 5 H > 6 S > SD > j L L (1) > j H 2 H > jc. L L (2) > 5 H > 214 M
2M or 5M starter only
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4.779 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
SD > j L L (2) > j 2 H > jc. L L (2) > j H > 236 M > Vanish > DR
Only works with Bardock, Yamcha, Gogeta, Cell, Majin Buu, & Videl.
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2.771 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
DR > 5 ( L ) > 236 L > A1 > 9 5 6 j M -> DR > (whiff) 5 S > 236 L > A1 > 9 5 6 j M
left/right mix using Tgohan assist
|
0 | Snap Mix Up | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ | 2 H > SD > j M > 9 > j L L 2 H > A1 > (land) > 5 L 2 M > 9 > j 4 L L M > 9 > j M H > j 214 M > A2 > 5 L 2 M 5 M > 9 > j 4 L L M > 9 > j L L L > j 214 M > 41236 A2 > A1 | 7.378 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ | 2 M 5 M > 9 > j M > 9 > j M H > j 214 L > A1 > j 214 S ~ 7 S 3 S > j H > j 236 M > (land) 5 L L L > 214 S ~ 7 S 3 S > 214 H + S | 6.877 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M 5 H > 214 S > 2 M > [4] > 2 M 5 M 5 H 3 S > SD > j M L > dj L L(2) > 236 S 214 L + M
2M corner combo
|
6.539 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
5 M M H S S > 236 M > j L L 2 H > 8 > j M S 236 L > A1 > (land) > 2 S 236 M > j L L 2 H > j L L L > A2 > j 236 S
Corner 5m starter
builds 2 bars
6159 damage pre-supers
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6.159 | Combo | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ |
DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming.
Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
|
0 | Archive | Anonymous | 16-02-20 | |
| Dragon Ball FighterZ | 5 S (6) 236 M Vanish > 66 2 M (2) A1 214 S 5 S (2)> 2 2 S > 3 S SD > j M (2)L j 9 L L (2)236 S > 236 L M | 3.859 | Combo | Anonymous | 15-02-20 | |
| Dragon Ball FighterZ |
2 H > SD > j M L > j 9 M L H > (land) A1+1 9 DR (Hold)
2H OS Mix Confirm on Broly With frieza assist
|
3.182 | Combo | Anonymous | 15-02-20 | |
| Dragon Ball FighterZ | 44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L | 0 | Snap Mix Up | Anonymous | 15-02-20 | |
| Dragon Ball FighterZ |
2 H > 214 S > dl j S > dl j 236 L > (land) > 5 L > j L L > dl j S > 236 L > (land) > 5 L > j L L > dl j S > 236 L > (land) > 5 L > j L L 2 H > 9 j L L L > A1 > DR > [Snap] or 236 L M
2H Combo Near a Corner. Can End With Snap Using An Assist Or Use A Super For More Damage. Works In And Out Of The Corner.
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5.841 | Combo | Anonymous | 15-02-20 | |
| Dragon Ball FighterZ | 2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M | 4.525 | Combo | Anonymous | 15-02-20 |