Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Author | Submitted |
|---|---|---|---|---|---|---|
| Dragon Ball FighterZ | 2 L 5 L L 2 M 5 S > 236 M > 2 L 5 L > 2 8 > j M (2) L L > 7 > j M 2 S dl L L (2) S > SD > j L L 2 S 2 H | 5.267 | Combo | Anonymous | 20-02-20 | |
| Dragon Ball FighterZ |
5 L L 5 M M 5 H 2 S > 214 L > A1 > j 66 > j M
Defunct as of v1.21
Corner only 50/50 off GT's normal blockstring with an assist. Works with any assist 20f blockstun and up, but is very tight below 23f.
5 L L 5 M M 5 H 2 S > 214 L > A1 ->
Option 1) late airdash jM
Option 2) land 2m
These options work against the whole cast. About half the cast can get hit by land 2L.
Linked tweet shows who gets hit by this: https://twitter.com/RinSenpaiii/status/1126538375283007488?s=20
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0 | Archive | Anonymous | 20-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S 2 H
2 enders can be used for this route depending on desired effect
1) j2H - required for the best oki, as well as ending with supers (without ultimate z change) midscreen
2) j214M - slightly more meter gain, worse oki. Can't end in supers solo. Best ender if using an assist to combo into Spirit Bomb
jS can be added before either ender if the combo ends up in the corner for extra damage/meter gain.
Notation for alternate routes:
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S > j 214 M [Corner ender] (4464 1.25 bar)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L 2 H [Midscreen ender] (4115 0.9 bar)
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L > j 214 M [Midscreen ender] (4302 1.1 bar)
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4.489 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j M S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
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8.551 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 H > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Final loop can be done midscreen with 6H if needed for corner carry
|
7.799 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
236 S > [ Vanish ] j 66 > j M > (land) 5L > 9 > j M L L 2 H > SD > j L L > 9 > j M L L H S > j 236 M
Universal, other routes/conversions exist
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4.585 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
SD > j M 2 H > (land) 9 > j L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L 2 H > j 236 M
Universal, can get more damage from unrealistic SD j2H starter
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3.335 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 2 M 5 M > 9 > j M L > 9 j L L S > SD > j L L S > dl j 236 M
Universal, works from about half screen
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3.420 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
SD > j M L > 9 > j L L 2 H > j 2 M > dl > Vanish > (land) 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M
Universal, works anywhere there is enough space for 5L (whiff) LL to connect
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3.320 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
DR > j M L L > 9 > j L L L S > j 2 M > Vanish > (land) 2 M dl 6 H 5 H 5 S (5) 214 L > 236 L + M
Universal, works from midscreen to corner
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4.679 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 M > 66 > 2 M dl 6 H 5 H 2 S (3) > SD > j M L > 9 > j L L S 214 L (whiff) > j L L S > dl j 236 M
Universal
Not recommended due to 2S(3) SD annoying difficult link
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5.365 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214M > 66 > 2M dl 6H 5H > SD > j M L L > 9 > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Universal
Recommended back to corner 214M route
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5.275 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 M > 66 > 2 M 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal
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5.175 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 M > 66 > 5 M > 9 > j M L L > 9 > j L L S 214 L (whiff) > j L L S > SD > j L L S > dl j 236 M
Universal, use this when 214M connects further from the corner
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4.940 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 L > spark > 2 M dl 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 S (2) > dl j 66 > j M > (land) 6 H 2 H > SD > j M > 9 > j M H > (land) 214 L + M
Universal for first loop, becomes MUCH HARDER MIDSCREEN on small bodies afterwards
Must airdash lower for midscreen 2S loops so 6H can connect afterwards
Can go into low j2H (land) ground extension if you reach the corner sooner
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7.481 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 M > spark > 66 > 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (2) > 9 > j L L S > j 66 > j S > SD > j L M 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
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8.923 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 M > spark > 66 > 2 M 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only
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8.339 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 L > spark > 6 H 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (3) > 9 > j L L S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only
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8.317 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
214 L > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5H 5S (5) 214 L > 214 L + M
Universal, corner only
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7.730 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > spark > 6H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H > 9 > j M S > j 66 > j S > SD > j L L 214 M > dl > Vanish > (land) DR > 236 S > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
|
8.326 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > spark > 2 M dl 6 H > 9 > j 2 H > (land) 6 H dl 5 H 2 S (2) > j 66 > j M > (land) 5 H 2 S (2) > j 66 > j M > (land) 5 H 5 S (5) 214 L > 214 L + M
Universal, corner only, works from 5M 2M starter as well of course
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7.424 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L dl L S > SD > j L L S 214 L (whiff) > j L L > 9 > j M L L 2 H > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Works from about 2/5ths screen
Max solo damage from 236S vanish confirm
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3.303 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L 4 L M > 9 > j L L S > SD > j L L S 214 L (whiff) > j L L 2 H > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Works from about 2/5ths screen
Max solo damage from 236S vanish confirm
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3.313 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
236 S > Vanish > IAD j M L > (land) 5L > 2 9 > j M L L > 9 > j L L S > SD > j L L S 214 L (whiff) > j L L S 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Works from about 2/5ths screen
|
3.283 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
236 S > Vanish > 66 > 2 M 5 M > 2 9 > j L dl L S > SD > j L dl L > 9 > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
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2.998 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ | 236 S > Vanish > 66 > 5 L (whiff) L L > SD > j M L L > 9 > j L L L S > j 236 M | 2.958 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L M > 9 > j L L S 214 L (whiff) > j L L S > SD > j M S > dl j 236 M
Universal, works from about 2/5ths screen away from corner
Reduce air normals for scaled starters, you can still loop, just less
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5.135 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L dl L S > SD > j L L > 9 > j L dl L S > j 236 M
Big bodies only, may not work on slimmer characters (Example: Android 21)
Delays after SD do not have to be exact, just need enough height for jS j236M
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4.820 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M S > dl > SD > j L dl L S > j 236 M
Goku size and up, may not work on slimmer characters (Example: Frieza)
Last jS SD extension not recommended due to multiple difficult delays
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4.785 | Combo | Anonymous | 19-02-20 | |
| Dragon Ball FighterZ |
5 M 2 M 6 H 5 H > dl > SD > j 66 > j M (land) > 66 > 9 > j L L > 9 > j M L L 214 M > dl > Vanish > 66 > 2 M dl 6 H 236 M
Universal, if heavily scaled, cut 6H at the end
Requires a sliver of meter to start from 5M
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4.964 | Combo | Anonymous | 19-02-20 |