Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Author Submitted
Dragon Ball FighterZ xx > j H > j 236 M > A1 > j 66 L
236M/236H jail from any air string ending in jH. Using an assist after the mystic ball allows for a high/low 50/50 between: 1) airdash jL 2) land 2L 236H works with more assists than 236M. 2S > 236H is a true string, that is only escapable with a guard cancel reflect from the 2S blockstun, and results in the same mixup.
0 Blockstring/Mixup Anonymous 24-02-20
Dragon Ball FighterZ 2 M (1) > 236 L > 214 H S > 2 M (1) 5 M > 9 > j L 2 S H M > (land) 2 M (1) 5 M > 9 > j L 2 S H M > (land) 2 M (1) 5 M > 9 > j L 2 S H M > (land) 2 M 5 S (5) 5 M 5 H > 214 S > 5 S (5) > 2 2 S > Vanish > DR > 236 L > 214 L M
Corner
10.019 Combo Anonymous 24-02-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M ~ j 2 H > SD > j M ~ j 2 H > 9 > j L L S > j 236 M > dl M H > (land) 66 > 5 ( L ) L L > SD > j L M ~ L > 9 > j L M ~ L H > j 236 L + M
Vanish extension ender for going directly into supers, or for decent soft knockdown.
5.714 Combo Anonymous 24-02-20
Dragon Ball FighterZ 5 M 1 M 5 H 5 S S > 236 M > j L L ~ 2 H > 9 > j L 4 L M H -> 5 M 1 M 5 H 5 S S > 236 M > j L L ~ 2 H > 9 > j L 4 L M S > j 236 L + M -> 5 M 1 M 5 H 5 S S > 236 M > j L L ~ 2 H > 9 > j M S > j 236L
Confirm for using 5H as your smash hit. First route is the typical ender, second is for super ender, third is for assist extensions.
4.655 Combo Anonymous 24-02-20
Dragon Ball FighterZ 2 H > SD > j M ~ L L > 9 > j dl L L L
Very useful for putting your opponent back into the corner after 2Hing their jump in/SD with your back to the corner.
2.950 Combo Anonymous 24-02-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M ~ L L 2 H > dl SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M H
3.972 Combo Anonymous 24-02-20
Dragon Ball FighterZ 2 M 2 L L L 5 S delay 5 H DELAY 66 M H + S 9 L L L 2 H 9 L L L S 214 L Vanish DR
5.164 Combo Anonymous 24-02-20
Dragon Ball FighterZ 2 M > 236 M > 2 M H 5 S > 236 L > (land) 5 L L 5 H > SD > M Delay H > 9 > L L L j S > 236 L
Very slight delay on the superdash can help the timing, will be updated for s3 but in the meantime this route should still be optimal.
5.426 Combo Anonymous 24-02-20
Skullgirls 2 LK 5 MK 5 HK > 623 LK ~ K > j HP > j 66 > j HP > j 214 MK > (land) 2 MP 5 MK 5 HK > 623 LK ~ K > j LK HP > j 214 MK > (land) 5 LP LP 5 LK 5 MP 5 MK 5 HP > 236 HP HP HP > 236 P + P
Universal Midscreen BNB
6.921 Combo Anonymous 23-02-20
Skullgirls 2 LK > MK > HP > j HK > MK > HP > j HP > j HK > 2 LK > HP > j LP > j HK > LP > LP > MK > 2 HP > 236 HK > 236 P + P
Midscreen Universal Divekick Loop
5.496 Combo Anonymous 23-02-20
Skullgirls 2 LK > MK > HP > j HP > 66 j LK > j HP > j HK > 2 LK > HP > j dl MK > 214 HK > 66 > j MP > LP > LP > LK > MP > 2 MK > 2 HP > 214 HK > 623 P + P
Universal Midscreen
6.892 Combo Anonymous 23-02-20
Skullgirls 2 LK > 2 MP > HP > HP > HP > 623 HP > j HK > 66 Whiff Air Grab > 2 HK > 623 LP MP HP > j MP > j HP > 66 j LK > j MP > 2 MP > MP >MP > HP > HP > 214 LK > LK > 2 MK > HP > HP > HP > 214 HK > 236 P + P
Corner Only
7.778 Combo Anonymous 23-02-20
Dragon Ball FighterZ 5 L L > 5 H + A2 > spark > (land) 236 S > Vanish > 214 H + S
Near universal, must be a few steps from corner.
1.810 Combo Anonymous 23-02-20
Skullgirls 2 LK > 2 MP > 2 HP > 236 MK > 2 HK > 623 HP > j MP > j HP > 66 j LK > j MP > j HP > 2 MP > 2 MP > HP > HP > 214 LK > LK > 2 MK > HP > HP > 214 HK > 236 P + P
Universal Midscreen BNB
7.302 Combo Anonymous 23-02-20
Skullgirls 2 LK > MK > MK > HK > j LP > j MK > j HK > 214 MK > LK > MK > MK > HK > j LK > j MK > j HK > 214 MK > LP > LP > MK > MK > 2 HP > 623 HK > 236 P + P
Universal Barrel Loops
7.055 Combo Anonymous 23-02-20
Skullgirls 214 LK > j HP > 6 HP > PILLAR + ASSIST > 4 HK > 214 LK > 8 dl j HP > 6 HP > PILLAR > 2 MK > 6 HP > L SHOT > MP > 6 HP > L SHOT > LK > LK > HK > L SHOT > LK > LK > MK > MK > HP > HP > PILLAR > BIKES > LP > 2 MP
Corner Only Heavy Counter Hit with Carpenters Axe, last two hits should burst bait
11.011 Combo Anonymous 23-02-20
Skullgirls BURST > 214 LK > j HP > 4 HK > 214 LK > 8 dl j HP > 6 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > L EGRET > j MK > j HK > 2 MK > 6 HP > L SHOT > LK > LK > 2 MK > DETONATE > LP > LP > 2 MK > 6 HP > PILLAR > BIKES
Corner Heavy Counter Hit off burst baits
10.061 Combo Anonymous 23-02-20
Skullgirls j. MK > j HP > 2 HP > PILLAR > 2 HK > L SHOT > 2 LK > 2 HP > 214 LK > MP > 4 HK > j MK > j HP > MK > MK > HP > HP > L SHOT > LP > LP > 2 MK > 6 HP > PILLAR > BIKES
Medium Counter Hit confirm in the corner, normally used off air burst baits
8.692 Combo Anonymous 23-02-20
Skullgirls 2 LK > 2 MK > 2 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > L EGRET > MK > MK > HP > HP > L SHOT > LK > LK > HK > L SHOT > LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Corner Only on Med/Heavy (Big Band, Eliza, Cerabella, Double, Beowulf, Robo Fortune)
8.010 Combo Anonymous 23-02-20
Skullgirls 2 LK > 2 MK > 2 HP > PILLAR > 2 HK > L SHOT > MP > 4 HK > 214 LK > HP > HP > L SHOT > LK > LK > HK > L SHOT > LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Corner Only on Lights (Squigly, Peacock, Painwheel, Fillia, Fukua, Valentine, Ms Fortune)
8.069 Combo Anonymous 23-02-20
Skullgirls 2 LK > 2 MK > 2 HP > j MP > j HP > 214 LK > dl j HP > 4 HK > 214 LK > j MK > j HP > HP > HP > L SHOT > 66 LK > LK > MK > MK > HP > HP > PILLAR > BIKES
Max Midscreen BNB, Delay the second jhp to pop the tear on OTG
7.155 Combo Anonymous 23-02-20
Skullgirls 2 LK > 2 MK > HP > HP > L SHOT > MP > 4 HK > L EGRET > 66 MK > 2 HP > j LP > j LK > j MP> (land) j MK > j HP > LK > LK > L SHOT > 66 LP > LP > MK > MK > HP > HP > PILLAR > BIKES
Confirm from outside of cr.HP range, OTGless
6.830 Combo Anonymous 23-02-20
Under Night In-Birth Exe:Late[st] Far B > C > 6 C > 66 > 2 C > 6 B > 2 C > C > dl. 6 C > 214 B
Keep in mind that this is an UNIST combo, it might not work when UNICLR comes out.
3.114 Combo Anonymous 23-02-20
Dragon Ball FighterZ 2 M 5 M > jM > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Staple basic BnB for Gotenks. Can be done with jML(3) at start instead of jM to get a little extra damage and meter on scaled starters.
4.185 Combo Anonymous 23-02-20
Dragon Ball FighterZ 2 M 5 M > sjL(2) > j[6]S > jL(1)L > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Universal Midscreen sjL(2) > j[6]S BnB. Can be done with jL(3) but jL(2) is for max damage off a 2M starter. On scaled start jL(2) and jL(3) have a difference of 2 damage. This is actually less damage than Gotenks' regular BnB off 2M start but is still more meter overall. This does more damage than his universal when comboed from a scaled starter.
4.012 Combo Anonymous 23-02-20
Dragon Ball FighterZ 2M > dl 5M > sjM > j[6]S > jL(1)L > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Universal Midscreen sjM > j[6]S BnB
4.432 Combo Anonymous 23-02-20
Dragon Ball FighterZ j H (land) > 5 L L 5 M 2 M 5 H > dl SD > 66 j M (land) > 66 9 j L L 2 H > j L M L S > 214 L > j S > 236 L
Midscreen to corner 5H rejump combo. Can work with 2M 5M 5H as well, but you'd have to delay SD a bit more if you do. Does more damage than universal midscreen BnB.
3.865 Combo Anonymous 23-02-20
Dragon Ball FighterZ 5 M > 2 M > SD > M > dl S > 214 M > 2M > 5 H 5 S > SD > L L > 2H > 9 L L > S > 236M
Corner universal (raw 5M)
4.797 Combo Anonymous 23-02-20
Dragon Ball FighterZ 5 L L > 5 M > 2 M > SD > M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 M L > 9 M > 5 S > 236M
Corner universal
3.597 Combo Anonymous 22-02-20
Dragon Ball FighterZ IAD H > S > 5 L L > 5 M > 2 M > SD > 5 M > dl S > 214 M > 2 M 5 H 5 S > SD > 5 S > 236 M
Corner universal (high hitstun decay)
3.819 Combo Anonymous 22-02-20