Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Author Submitted
Dragon Ball FighterZ 1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > 214 H > 66 > 5 L L L > SD > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > SD > j L L (1) > j 236 H > j 236 L + M
6.257 Combo Anonymous 26-02-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M (1) > j 236 H > j L L (1) 2 H > j 9 > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > SD > j L L (1) 2 H > j 9 > j L L (1) > j 236 H
5.424 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > j 9 > j M H > j 214 M > A1 KiCharge > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M > A2 66 > DR > 236 L > 236 L + M > A1
Corner
7.429 Combo Anonymous 26-02-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M (1) L > j 9 > j L L S > j 236 L A1 > 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > j 236 L + M
5.760 Combo Anonymous 26-02-20
Dragon Ball FighterZ 5 L L 1 M 5 M 5 H A1 > 214 S > IAD > j L M H ...
0 Blockstring/Mixup Anonymous 26-02-20
Dragon Ball FighterZ 1 M 5 M > 9 > j M (1) L > j 9 > j L L S > j 236 L A1 > 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > j 9 > j 4 L L M H > j 236 L + M
5.759 Combo Anonymous 26-02-20
Dragon Ball FighterZ 5 ( L ) L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S dl 5 H > dl SD > j M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L L S > j 236 S ~ H > 236 L + M
Corner
6.281 Combo Anonymous 26-02-20
Dragon Ball FighterZ 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > j 9 > j L L S > j 214 M > A1 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
6.463 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M H 2 H > SD > j M H 2 H > j 9 > j L L L S > j 214 M > A1 > 5 L L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M > 236 L + M > A1
Corner
7.290 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L S > j 214 M > A1 5 L L > 9 > j L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
5.960 Combo Anonymous 26-02-20
Dragon Ball FighterZ 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > j 9 > j L L S > j 214 M > A1 66 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
6.289 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M > j M H > j 214 M > spark > 5 ( L ) L L > 2 8 > j H 2 H > j 9 > j L L L S > j 214 H > [ Vanish ] > j M 2 H > 9 > j L L > j 236 S ~ H > 236 L + M
Corner
8.179 Combo Anonymous 26-02-20
Dragon Ball FighterZ 5 M 2 M 5 S 5 L 5 H 5 S > 66 > 5 L 5 H dl 5 S 5 L > 9 > j L L 2 H > j 9 > j L L S 236 M
Corner only, assistless, using level 3 unpowered gives 6420
4.816 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 9 j L L > A2 > 6 S > SD > j M j 2 H > 9 j L L L
Sets up into ghosts very well
5.069 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 j M > 9 j M > 214 L > 214 S > A1 > 66 5 M > 9 j L j M > 214 M > SD > j L L j 2 H > 7 H
Sets up into ghost very well.
4.998 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > 9 j M S > j 2 1 4 M > dl 66 dl j. M S > (land) 5 S dl 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Corner only & universal. Slightly delay the airdash after M Divekick. Try to get the jM after the airdash to hit as late as possible and slightly delay the jS after it. Delay the 5H to have it all come together afterwards. It's a tough route.
5.037 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M 5 S 5 H > 2 1 4 L > dl M 2 H > 9 > j L L L
Universal. Saves SD for stronger Vanish extensions. Can be extended with various assists if timed properly.
4.223 Combo Anonymous 26-02-20
Dragon Ball FighterZ 5 M 2 M 5 S 5 H > SD > j M L 2 H > 9 > j L L S > j 2 3 6 H
Universal. Carries just about Corner to Corner.
4.615 Combo Anonymous 26-02-20
Dragon Ball FighterZ 2 M 5 M > j M S > j 2 1 4 M > 2 M 5 H 5 S > SD > j M L 2 H > 9 > j L L S > j 2 3 6 M
Easy & universal corner BnB
4.922 Combo Anonymous 25-02-20
Dragon Ball FighterZ 5 M M H A1 > SD > j L > (land) 1 M 5 M > 9 > j L M (1) L 2 H > 9 > j L L S > j 236 L + M
5.079 Combo Anonymous 25-02-20
Dragon Ball FighterZ 2 M > 5 M > j M > j H + A1 > j 214 H > DR (Snapback) > 214H > Mix
Not true, they can airdash out of this setup. May work well at lower levels of play.
3.144 Snap Mix Up Anonymous 25-02-20
Dragon Ball FighterZ 2 M 5 M > 9 > j M L A1 S > 66 9 > j L L S dl L L 2 H > SD > j L M L 2 H > j 9 > j L L L
Corner to Corner combo
3.665 Combo Anonymous 25-02-20
Dragon Ball FighterZ Android 21 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L S > 214 M > (land) A1 66 5 L L L > SD > j L L 2 H > 9 > j L L > 236 S ~ M > (land) A2 66 > DR > 214 S > 236 L M > A1 7.323 Combo Anonymous 25-02-20
Dragon Ball FighterZ 5 L 5 L > 5 M 2 M > 5 H > 2 3 6 M L > A1 > 66 > 5 L 5 L > 2 M 5 M > 5 H > 2 3 6 M > 2 L
This string shows 2 points and rekka inputs that allow you to get 2 50/50s
0 Blockstring/Mixup Anonymous 25-02-20
Dragon Ball FighterZ 2 3 6 S > Vanish > 2 M > 5 S > 2 1 4 L
This is only to keep pressure, any basic post vanish route does more damage
2.569 Combo Anonymous 25-02-20
Dragon Ball FighterZ j 2 1 4 L > spark > 2 M > IAD > j L M > (land) > j L L H > Vanish (hold) > j M S > 6 6 > j M L > (land) > j L L 2 H > SD > j L M L 2 H > 9 > j L L S (x5) > j 2 3 6 S > j 2 1 4 L M
7.369 Combo Anonymous 24-02-20
Dragon Ball FighterZ j H > 5 L 5 L 5 M 2 M 5 H > SD > 6 6 > j M > (land) > j L L 2 L > 9 > j L L S (x5) > j 2 3 6 M > Vanish > SD > j L L >2 1 4 M
Delay the superdash until they wallsplat from the 5H.
4.197 Combo Anonymous 24-02-20
Dragon Ball FighterZ j L M H > (land) 5 L L 5 M ~ 6M
Canceling the first hit of 5M into 6M with this string makes 6M up to +5 on block, and plus enough to convert on hit with 5L.
0 Blockstring/Mixup Anonymous 24-02-20
Dragon Ball FighterZ j L M ~ H > 5 L L 5 M 2 S > j M ~ L S > (land) 5 L > 9 > j L M ~ L 2 H > dl SD > j M S > j 236 M > M + H > (land) 66 DR > 236 M > j L L M
As of v1.21 this setup is still best for solo snap off an overhead starter, but the 236M meaty no longer works due to delayed incoming. Solo snap corner setup using the overhead starter 5M2S route. Works from any overhead.
3.805 Combo Anonymous 24-02-20
Dragon Ball FighterZ xx > 1 M 5 M 5 H > A1 > 214 S > 2 9 6 > [ 9 ] > j L M ~ H > (land) > 5 L L 1 M 5 M 5 H > A2 > 2 9 6 > [ 7 ] > j L M ~ H
Midscreen Superjump IAD left/rights from 214S + assist. Assist needs to have some decent pushback for the correct spacing, GT (A) and Bardock (A) shown. To make the crossup a real mixup, SJ IAD needs to be slightly delayed from timing shown, otherwise crossup protection causes it to be autoblocked. Hold 9 for crossup, hold 7 for same side.
0 Blockstring/Mixup Anonymous 24-02-20