Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Author | Submitted |
|---|---|---|---|---|---|---|
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L S > j 214 M > Vanish > 66 > 5 ( L ) L L > SD > j M 2 H > j 9 > j L L > j 236 S ~ M
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5.087 | Combo | Anonymous | 28-02-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M > 9 > j M S > j 236 S ~ H > 66 > 5 ( L ) L L > SD > j M 2 H > j 9 > j L L > j 214 S ~ M
|
4.760 | Combo | Anonymous | 28-02-20 | |
| Dragon Ball FighterZ |
2M > 5M > 9 > jM > 9 > jM > j236M > (land) > 5M > 9 > jS > j1S(hold S) > (land) > 66 > 5S > 5H > 236L > (MMLM) > jL > jL > 8 > jL > jL > jL
Solo corner combo for Teen Gohan ending with soft knockdown. Very flexible and adaptable to any assist.
The point in which you'd want to extend with an assist is after the j1S(holdS) bomb.
- 66 > 5H > A1
- 66 > 5M > 8 > jM > jH > j236L(hold L) > A1
The followup after the assist varies by assist.
|
0 | Combo | Anonymous | 28-02-20 | |
| Dragon Ball FighterZ |
2M > 5M > 9 > jM > 9 > jM > jS > j2S > SD > jM > j236M > 236M > (LMLM) > Vanish > jDR
Solo Teen Gohan corner 2 corner bomb loop route. Apart from the damage, corner carry, and meter gain, the combo benefits from extreme flexibility.
After the superdash, you can adapt the combo to extend from any assist for corner carry without using smash, which will give you a meterless jDR off of 236m or jLLL.
|
0 | Combo | Anonymous | 28-02-20 | |
| Dragon Ball FighterZ |
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > 214 H > 66 > 5 L L L > SD > j L M (1) L 2 H > j 9 > j L L S > j 236 H > Vanish > 236 S > 214 L + M
|
7.317 | Combo | Anonymous | 27-02-20 | |
| Dragon Ball FighterZ |
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > [ 4 ] > 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > [ 4 ] > 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > [ 4 ] > 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > 214 L > 236 L + M
Corner
|
5.870 | Combo | Anonymous | 27-02-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 L L > 9 > j M dl H dl L > (land) 5 L > 9 > j M dl H dl L > (land) 5 L 5 H > SD > j M L > j 9 > j L L > j 236 S > Vanish > 66 > 236 L > 214 L + M
Corner
|
8.114 | Combo | Anonymous | 27-02-20 | |
| Dragon Ball FighterZ | 2 M 5 H > dl SD > j 6 6 > j L M [ 1 ] > (land) 6 6 9 > j L M [ 2 ] > dl j 9 > j L M [ 2 ] j S S S S Vanish > SD > j L M [ 2 ] 236 S > j 236 H S | 5.148 | Combo | Anonymous | 27-02-20 | |
| Dragon Ball FighterZ |
236M with an assist call after, during or before depending of the start up > AD j.L / AD j.M / 2L / 2M.
Using Blue Vegeta's 236M ( or alternatively, 236LM or MM if 236M hits in neutral ) with low pushback assists to get a 50/50 midscreen !
4 timings, with the grab as a bonus.
As a tip, don't use 236M after 5H. Do it randomly in your blockstring. Your opponent cannot react to it fast enough to reflect.
The assists that allow it are Adult Gohan ( B ), Videl ( B ), Kefla ( B ), Jiren ( A ), Nappa ( B ), Tenshinhan ( B ), Kid Buu ( A ), Gotenks ( A, too inconsistant for 236M, easier for 236LM ), Bardock ( B, a bit hard for 236M, way easier for 236LM ), probably some C assists as well.
The minimum amount of blockstun is 21f ! Anything more allows to add layers ( empty fall, IAD ect ... ).
|
0 | Blockstring/Mixup | Anonymous | 27-02-20 | |
| Dragon Ball FighterZ |
j M ( second hit ) > 66 2 L > 5 L > 5 M (4) > 2 M > 214 M > 66 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2 H > J L L S S S S > J 236 S
Meter building corner combo from J.H or J.M ( second hit ) starter.
Harder to do since you have to 66 right after the air normal for extra meter ( without this one, you virtually get 2 bars, but not quite ), will give the opponent more time to block if he blocked the overhead and didn't block low immediatly. Leaving just one 5L can rise the damage by 100, up to close to 3.9k, at the cost of a little meter.
|
3.661 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | J M (second hit) / J H > 2 L > 5 L L > 5 M (1) > 2 M > 214 M > 66 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2 H > J L L (2) S S S S > J 236 S | 3.454 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 6 H > 5 S > 5 H > H + S > J M (2) > j L L (2) L > A1 >2 M > 5 M (4) > j L L (2) 2 H > J L L (2) > j 236 S | 3.159 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | J M (2, one whiff) > 2 L > 2 L > 2 M > 214 M > 66 2 M > 5 H > 236 L > A1 > 2 M > 5 S S S S S S > 5 H > H + S > J L L (2) 2H > j L L (2) S S S S > J 236 S | 4.027 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | J H > 2 M > 214 M > 66 2 M > 5 H > 236 L > A1 > 2 M > 5 M (4) > 5 H > H + S > J L L (2) 2 H > J L L (2) S S S S > J 236 S | 4.751 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 5 L L > 2 M > 5 M (4) > j M (2) L > J L L (2) L > A1 > 66 J L L(2) 2 H > H + S > J L L (2) 2 H > J L L (2) L | 3.670 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 5 L L > 2 M > 5 M (4) > j M (2) L > j L L (2) L > A1 > 6 H > 2 H > H + S > J L L (2) 2 H > J L L (2) L | 3.652 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 5 L L > 2 M > 5 M (4 ) > j M (2) L > j L L (2) L > A1 > 2M > 5 M (4) > j M (2) 2 H > H + S > J M ( 2 ) 2 H > j L L (2) L | 3.747 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 5 L L > 5 M (4) > 2 M > 214 L > A1 > 2 M > 5 M (4) > j M (2) L 2 H > H + S > J L L (2) 2 H > J L L (2) L | 3.743 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 236 H > 66 Jump > j L L (2) > j L L(2) L > A1 > 2 M > 5 M (4) > j L L (2) 2H > H + S > J L L (2) 2H > J L L (2) L | 4.143 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ |
236 H > H + S > J M (2) L > j L L (2) L > A1 > 5 M (4) > j L L(2) 2H > H + S > J L L (2) L
Works everywhere. The bounce allows to connect 5M, but I guess other assists like pop ups could allow to connect at least jL. Closer from your opponent after 236H, you get to link 2M with bounce assists. Works after 5H, but you need to do J 236S at the end. Don't go for j.236S as an ender most of the time, it's more safe this way for HSD. Causes SKD.
|
4.038 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 6 H > 214 M > 2 M > 5 H > 236 L > A1 > 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2H > J L L S S S S > J 236 S | 4.054 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 6 H > 214 L > A1 > 2 M > 214 M > 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > J L L (2) 2H > j L L (2) > j S S S S > j 236 S | 3.669 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 5 M (4) > 2 M > 214 M > 2 M > 5 H > 236 L > A1 > 2 M > 5M (4) > 5 H > H + S > j L L (2) 2H > j L L S S S S > j 236 S | 5.775 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 2 M > 5 H > 214 L > A1 > 2 M > 5 M (4) > 5 S S S S S S > 5 H > H + S > j L L (2) > j 2H > j L L (2) > j S S S S > j 236 S | 5.231 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 2 L > 2 L > 2 M > 214 M > 66 2 M > 5 H > 236 L > A1 > 2M > 5 M (3) > 5 H > H + S > j L L(2) > j 2H > j L L(2) > j S S S S > j 236S | 4.004 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 2 L > 2 M > 214 M > 66 2 M > 5 H > 236 L > A1 > 2 M > 5 M (4) > 5 H > H + S > j L L(2) > j 2H > j L L (2) > j S S S S > j 236 S | 4.301 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ | 2 M > 214 M > 66 > 2 M 5 H > 236 L > A1 > 2 M 5 M ( 4 ) 5 S S S S S S 5 H > SD > j L L (2) 2 H > j 9 > j L L (2) S S S S > j 236 S | 5.751 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ |
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > dl 9 > j L L (1) > j 236 H > ( Vanish ) > dl 9 > j L L (1) > j 236 H > j L L (1) 2 H > j 9 > j L L L
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4.907 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ |
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > 214 H > 66 > 5 L L L > SD > j L M (1) L 2 H > j 9 > j L L (1) > j 236 H > Vanish > 236 S > 214 L + M
|
7.142 | Combo | Anonymous | 26-02-20 | |
| Dragon Ball FighterZ |
1 M 5 M > 9 > j M (1) > j 236 H > ( Vanish ) > (land) 9 > j L L (1) > j 236 H > j L L (1) 2 H > j 9 > j L L (1) > j 236 H > Vanish > 66 > 5 L L L > 214 L > 214 L + M
|
6.910 | Combo | Anonymous | 26-02-20 |