1171 result(s)
Character Inputs Damage Author Assist Assist Ki Sparking Blast/Limit Break
2 L 5 L L 2 M 5 M + A1 5 H > SD > 2 L -> 2 L 5 L L 2 M 5 M + A1 5 H > SD > dl j 66 j L -> 2 L 5 L L 2 M 5 M + A1 5 H > SD > j 66 dl j M
Crossup is a true string so its a fake crossup, but if you delay the j M long enough it'll be a real crossup.
0 Anonymous Kid Buu (A - Arm Ball) None 0 No Sparking Nor Limit Break
5 L L > 5 M > 5 H > 2 H > 214 S
214S almost all the time at the end of a blockstring to keep yourself at a safe distance and to bait out reflects/buttons, not shown in the video is 214S 236M/H~X which keeps you safe from all options meterless except for grabs due to the full invincibility on frame 18 for M and frame 4 for H. The options shown in the video are some of Hit's best and safest options
0 Anonymous None None 0 No Sparking Nor Limit Break
5 L L > 5 M 2 M > 5 H > 236 L L L > A1 > IAD > j M > 5 L L > 5 M 2 M > 5 H > 236 L L L > A2 > 2 L > 5 L L > 5 M 2 M > 5 H > 236 L L L
You can mix up when you do the j.M and 2L, but the 2L is slow so it's pretty reactable(also fuzzy guardable) and as far as I know all assists are usable with this blockstring, you can also empty low with 2L but again it's pretty reactable and it does make the string fake, but it's definitely an option.
0 Anonymous Any Any 0 No Sparking Nor Limit Break
Sj IAD > H A1
Cross: Hold 2. Same side: Dont hold directions. Beats everything except for jump. Use this if you think they are going to enter pressing buttoms, blocking, lvl 3, or shoryu. If they enter pressing buttoms they eat H then bardock asist and its free confirmable.
0 Anonymous Bardock (A - Rebellion Spear) None 0 No Sparking Nor Limit Break
dl > 9 > j M > 66 > j L L M (land) > 66 9 66 > j L M (land) 5 L L 5 M 2 M 5 H 2 H > j 236 L L L
Universal fuzzy (doesn't work on all Vegeta, Krillin, Gotenks, GT Goku, Teen Gohan, Kid Buu) , reloads both assist on block
0 Anonymous None None 0 No Sparking Nor Limit Break
5 L L 5 M M 5 H 2 S > 214 L > A1 > j 66 > j M
Defunct as of v1.21 Corner only 50/50 off GT's normal blockstring with an assist. Works with any assist 20f blockstun and up, but is very tight below 23f. 5 L L 5 M M 5 H 2 S > 214 L > A1 -> Option 1) late airdash jM Option 2) land 2m These options work against the whole cast. About half the cast can get hit by land 2L. Linked tweet shows who gets hit by this: https://twitter.com/RinSenpaiii/status/1126538375283007488?s=20
0 Anonymous None None 0 No Sparking Nor Limit Break
xx j 2 H > (land) > 44 > 9 > dl j H
From any route ending with j2H in the corner, this works to cover all techs/wakeups that aren't delayed stand. Counter hits 2h, safe jumps invincible reversals. Backdash and hold 9 can be buffered, but jH has to be timed slightly after the apex of the jump. Video shows the oki setup vs various wakeup options including dash out.
0 Anonymous None None 0 No Sparking Nor Limit Break
xx > 2 S > A1 > dl j 2 S
[Updated crossup confirm for Season 3] Midscreen left/right mixup using 2s to get into the air, followed by j1/2/3s to hit on the left or right side. Many assists work for this, as long it has decent blockstun (~25+?) but not too much. In order for the crossup to not be affected by crossup protection from the assist's blockstun, the opponent must be out of blockstun by the time the j1/2/3s connects. Converts on hit: 1) Same side: j 2 S > 236 H > 66 5 L L 5 M > 9 > j M L L > 9 > j L L 2 H 2) Cross up: j 2 S > 214 S ~ 4 S 2 S > 236 H > 66 5 L L 2 M 5 M > 9 > j M L L > 9 > j L L 2 H If you end up in the corner, j L L L S 2 H / j L L L S 214 M enders are possible.
0 Anonymous Gohan (Teen) (A - Super Dragon Flight) None 1 No Sparking Nor Limit Break
5 L L 5 M 2 M 5 H A1 2 S j 3 S > j 66 L
High/low 50/50 that works midscreen or in the corner with kid buu assist, but only in the corner with gotenks assist. Kid buu assist shown. Airdash jL for high, land 2L for low.
0 Anonymous Kid Buu (A - Arm Ball) None 0 No Sparking Nor Limit Break
5 L L 5 M + A1 5 H dl 214 L -> 5 L L 5 M 2 M A2 5H dl 214 L
Corner only. For multi hit assist call during the 5M. For quick single hit assist call during the 5H. Delay 214L to make sure the enemy is no longe rin blockstun. Time assist call properly can range from being -13 to +1 on block.
0 Anonymous Goku (SSJ) (A - Kamehameha) Tien (A - Dodon Ray) 0 No Sparking Nor Limit Break
Vanish (wallbounce) 66 2 L 5 L L dl 5 M 2 8 j L L 9 j L L L 236 L L L
Midscreen post vanish conversion if you don’t want to side swap with 2L -> auto combo
0 Anonymous None None 1 No Sparking Nor Limit Break
Vanish (Wallbounce) 2 M 2 L 5 L L 5 S dl 5 H 6 S SD 5 L L 2 H 9 L L 2H 214M
Midscreen vanish conversion with SKD
0 Anonymous None None 0 No Sparking Nor Limit Break
Vanish (Wallbounce) 66 5 L (whiff) L L SD L L L 66 j H
Vanish conversion w/ safe jump (works anywhere on screen horizontally)
0 Anonymous None None 0 No Sparking Nor Limit Break
Vanish > 66 L L L > SD > 5 L L L > 66 jH
Safejump, works anywhere on screen horizontally
0 Anonymous None None 0 No Sparking Nor Limit Break
Vanish > 66 L L L > SD > M L L > 2 H > L > dl L > S > 236 L
Vanish conversion for damage (midscreen)
0 Anonymous None None 0 No Sparking Nor Limit Break
Vanish > 66 L L L > SD > M L L > 2 H > 9 L > dl L > S > 236M
Vanish conversion for damage and SKD (corner)
0 Anonymous None None 0 No Sparking Nor Limit Break
Vanish > 66 2 M > 5 S > 236 M
Vanish conversion for SKD (midscreen)
0 Anonymous None None 0 No Sparking Nor Limit Break
xx > j H > j 236 M > A1 > j 66 L
236M/236H jail from any air string ending in jH. Using an assist after the mystic ball allows for a high/low 50/50 between: 1) airdash jL 2) land 2L 236H works with more assists than 236M. 2S > 236H is a true string, that is only escapable with a guard cancel reflect from the 2S blockstun, and results in the same mixup.
0 Anonymous None None 0 No Sparking Nor Limit Break
xx > 1 M 5 M 5 H > A1 > 214 S > 2 9 6 > [ 9 ] > j L M ~ H > (land) > 5 L L 1 M 5 M 5 H > A2 > 2 9 6 > [ 7 ] > j L M ~ H
Midscreen Superjump IAD left/rights from 214S + assist. Assist needs to have some decent pushback for the correct spacing, GT (A) and Bardock (A) shown. To make the crossup a real mixup, SJ IAD needs to be slightly delayed from timing shown, otherwise crossup protection causes it to be autoblocked. Hold 9 for crossup, hold 7 for same side.
0 Anonymous Goku (GT) (A - Kamehameha) Bardock (A - Rebellion Spear) 0 No Sparking Nor Limit Break
j L M H > (land) 5 L L 5 M ~ 6M
Canceling the first hit of 5M into 6M with this string makes 6M up to +5 on block, and plus enough to convert on hit with 5L.
0 Anonymous None None 0 No Sparking Nor Limit Break