5 L > 5 L > A1 > 2 M ~ 5 M > IAD > j M > 66 > 5 L ...
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0
Anonymous
Kid Buu (A - Arm Ball)
None
0
No Sparking Nor Limit Break
5 L > 5 L > A1 > 2 M ~ 5 M > IAD > j L > 66 > 5 L ...
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0
Anonymous
Kid Buu (A - Arm Ball)
None
0
No Sparking Nor Limit Break
5 L > 5 L > A1 > 2 M ~ 5 M > IAD > 66 > 5 L > 5 L > 2 M > 5 H
Please consider uploading your video to another platform, streamable videos that are inactive for 3 months are deleted.
0
Anonymous
Kid Buu (A - Arm Ball)
None
0
No Sparking Nor Limit Break
5 L > 5 L > 2 M 5 M > 5 S 5 H > 2 H > 236 L
0
Anonymous
None
None
0
No Sparking Nor Limit Break
5 L > 5 L > A1 > 2 M 5 M > SD > dl j M > (land) 5 M > 5 H > 214 L
0
Anonymous
Kid Buu (A - Arm Ball)
None
0
Starts With Sparking
L M ~ A1 > dl 9 > j 2 H > A1 -> j 66 > j L ... -> (land) 2 L ...
Snap
0
Anonymous
Android 21 (A - Total Detonation Ball)
None
0
No Sparking Nor Limit Break
5 L 5 M A1 5 H > [ Vanish ] > j 66 > j 2 S > ...
Corner
0
Anonymous
Goku (A - Energy Shockwave)
None
0
Starts With Sparking
... > Vanish > 66 > 5 ( L ) L L > SD > j L L (1) L > j 66 > j H
Safe jump
0
Anonymous
None
None
1
No Sparking Nor Limit Break
SKD > (land) 236 M > j 66 > j H
Safe Jump
Corner
0
Anonymous
None
None
0
No Sparking Nor Limit Break
Kid Buu
... > Vanish > 66 > 5 ( L ) L L > SD > j L > j M ~ j L > j 9 > j L > j M ~ j L > j H
0
Anonymous
None
None
0
No Sparking Nor Limit Break
2 L 5 L L 2 M 5 M 5 H + A1 dl 214 M > j 66 j M S -> 2 L 5 L L 2 M 5 M 5 H + A1 dl 214 M > 2 M
Gapless
0
Anonymous
Kid Buu (A - Arm Ball)
None
0
No Sparking Nor Limit Break
DR > A1 > 44 9 j M H > H + S > A1 > 66 M -> DR > A1 > 44 9 j M H > H + S > A1 > 2 M
0
Anonymous
Gohan (Adult) (A - Jet Uppercut)
None
0
No Sparking Nor Limit Break
L L A1 + L ~ 236 H > 6 > L -> L L A1 + L ~ 236 H > dl 6 > L
Corner Left/Right 50/50. Most assists can be used, assuming they have enough blockstun.
The goal is an ambiguous jL, but you can land and do whatever with enough conditioning.
You can hold 4 to fly farther out of the corner, or take the top route and press 4 at the last second for a last-minute cross-up.
0
Anonymous
Any
None
1
No Sparking Nor Limit Break
L M ~ A1 66 66 9 j L L (land) 2 M -> (land) 66 2 M
0
Anonymous
None
None
0
No Sparking Nor Limit Break
96 > j S > 5 L L > 5 M 2 M > 5 H 2 H > j 236 L > A1 > 2 L L > 5 M 2 M > 5 H 2 H > j 236 L + A2 > 5 L L > 214 M
true blockstring. end with command grab or continue the blockstring with previous notations.
0
Anonymous
Gohan (Teen) (A - Super Dragon Flight)
Goku (SSJ) (A - Kamehameha)
0
No Sparking Nor Limit Break
L L M > A1 > 2 M > 236 S > 7 > 44 L > 236 H
Should only be used if they opponent is already conditioned to respect teleport.
0
Anonymous
Gotenks (A - Galactic Donut)
None
1
No Sparking Nor Limit Break
214 [ L ] > L M > j M L L
Double overhead is difficult to get. Loop by comboing after explosion into j2h -> plant -> assist -> snap.
0
Anonymous
Gotenks (A - Galactic Donut)
None
0
No Sparking Nor Limit Break
DR A1 > 5 L (whiff) > 9 > j M S > SD > A1 j 66 L L DR A1 > 5 L (whiff) > 9 > j M S > SD > A1 (land) 2 L L
j M S SD can be OS'd into a combo if they take the hit on incoming
0
Anonymous
Goku (GT) (A - Kamehameha)
None
0
No Sparking Nor Limit Break
5 L L 2 M 5 M + A1 IAD > j L S 5 L L 2 M 5 M + A1 IAD > j 236 M > (land) 236 L > Vanish
Cross up
Cancel airdash with j.236M
0
Anonymous
Goku (GT) (A - Kamehameha)
None
0
No Sparking Nor Limit Break
L M > 8 j M > 66 j L L M > 2 8 2
Semi-universal snap mix. +21 into high blockstun assist ->superjump fastfall -> airdash j.ll vs 2l.