Dragon Rush or Universal Air BnB Oki in corner; Safejump, covers all tech
Slight Delay for the jH
0
Anonymous
None
None
0
No Sparking Nor Limit Break
5 L > 2 L > 2 M 5 M + A1 > 2 H > H + S > 5 L -> 5 L > 2 L > 2 M 5 M + A1 > 2 H > H + S > 66 > j L L
Lvl 0 corner mixup with kid buu
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Anonymous
Kid Buu (A - Arm Ball)
None
0
No Sparking Nor Limit Break
2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A1 > 66 > 2 L > 5 M > 2 M > 3 H > 5 H > 236 L > A2
Basic Android 17 block string
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Anonymous
Android 21 (A - Total Detonation Ball)
Goku (SSJ) (A - Kamehameha)
0
No Sparking Nor Limit Break
5 L L > 5 M 2 M > 5 H + A1 > 236 2[S] > 2 L > 5 L L
Gogeta (SSGSS) 236S + Goku (SSJ) Assist Blockstring. Hold S after 236 to use the fake out Kamehameha and hold 2 for grounded position, 4 for middle position, and 8 for high position post fake out.
0
Anonymous
Goku (SSJ) (A - Kamehameha)
None
0
No Sparking Nor Limit Break
5 M > A1 > 236 M > 2 L
Beerus' Assist covers the gap before and after 236M (not reflectable)
0
Anonymous
Beerus (A - Sphere of Destruction)
None
0
No Sparking Nor Limit Break
236 L M > 9 4 6 7 1 > 236 M
Any Combination that results in at least 30 frames of frame advantage & 1 or 2 input allows this fake crossup to work. Catches all non-delay tech options and can react to a delay tech via further buttons.
0
Anonymous
None
None
1
No Sparking Nor Limit Break
5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
0
Anonymous
None
None
0
No Sparking Nor Limit Break
236 L ~ L L L ~ A1 ~ 6 S > j H
Sideswitch landing setup
Midscreen or When In Corner Only
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Anonymous
Yamcha (A - Wolf Fang Fist)
None
0
No Sparking Nor Limit Break
5 L L > 5 M M > 214 L > A1 > 66 j H
Beerus corner basic blockstring
0
Anonymous
None
None
0
No Sparking Nor Limit Break
214 S > M > (land) > 214 L > 9 6 j H > 2 L L L dl L / 2 M
Corner only, meterless, safe jump, meaty, covers all techs
0
Anonymous
None
None
0
No Sparking Nor Limit Break
j H > A2 > 214 S > 5 L (or) 2 L > ...
[S2] Android 21 get shwifty corner snap-back-mix
0
Anonymous
None
Gohan (Adult) (A - Jet Uppercut)
0
No Sparking Nor Limit Break
5LL > 2 M 5 M > 2H > A1 > j214M -> 66 > jM (land) (land) -> 5LL 2M 5M
very Basic blockstring with crossup overhead, basically a building block which you can expand on by including alot more options depending on your assist
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Anonymous
Gohan (Teen) (A - Super Dragon Flight)
None
0
No Sparking Nor Limit Break
Gohan (Adult)
5 M 2 M 5 S 2 S > SD > 66 j H > j 236 [ L ] > 5 L (1) > j L M H > j 236 [ L ] > 5 L (2) 3 H > 1 9 j L M L j 236 H > 66 j H > Vanish > DR
0
Anonymous
None
None
0
No Sparking Nor Limit Break
66 > 5 L M M > 2 H > 214 S > 2 M > 5 S S + A2 > 236 H
Safe Solar Flare Spacing / 236H 50/50 Yamcha Assist
0
Anonymous
None
Yamcha (A - Wolf Fang Fist)
0
No Sparking Nor Limit Break
44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L
0
Anonymous
None
None
1
No Sparking Nor Limit Break
DR > 236 M > j L L M H > 66 2 L L L M M H 2 S 236 H A1
Defunct as of v1.21 due to variable incoming.
Corner only, works best on the ground but can work from a low enough jDR. jDR reduces comboability on hit and ability to mixup from jLLMH j236M + assist due to no longer having air actions. With certain assists ending with 5H > 236L A1 jails, but doesn't give a mixup like 236H would.
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Anonymous
None
None
0
No Sparking Nor Limit Break
DR > 5 ( L ) > 236 L > A1 > 9 5 6 j M -> DR > (whiff) 5 S > 236 L > A1 > 9 5 6 j M
left/right mix using Tgohan assist
0
Anonymous
Gohan (Teen) (A - Super Dragon Flight)
None
0
No Sparking Nor Limit Break
214 L + M ( Level 3)
2 9 2 (land) 2 L
2 9 2 66 j L
2 9 2 j L
9 j M
9 j M 4 S
66 9 6 j S
j.M4S is an option select, it'll automatically reflect reversals if the j.M goes through.
2 9 2 66 j. L is not a safejump
0
Anonymous
None
None
0
No Sparking Nor Limit Break
2 M 5 L L L dl > S 236 M > 2 M 2 L L L S dl H 236 M A1 > DR A1 > 7 L 66 L L M H + S (Dash Macro) 9 66 L
Universal Fuzzy setup for Vegito, the setup is specific in the timing after snapping in. 21(20) frame advantage. Dash macro into IAD is the hardest part of the combo. DOES NOT WORK ON GT GOKU. Delay the heavy and 236m after 5s or it will whiff. GL
0
Anonymous
Goku (SSJ) (A - Kamehameha)
None
0
No Sparking Nor Limit Break
5 L L L > j 236 H > A1 dl j 66 j M or 5 L L L > j 236 H > A1 (land) 2 L