1171 result(s)
Character Inputs Damage Author Assist Assist Ki Sparking Blast/Limit Break
Setup: 2 8 j M > j M (2) > L L > jc. M (2) > Combo afterwards: j L > j H 2 H > dl SD > dl L L (2) > j 2 H > 214 M
Post Universal Air Fuzzy. Elbow Crossup > Vanish > Dragon Rush is necessary to make the mix up real. The super jump is very tight, you have to do it as soon as possible after the snap. You can delay in different parts of the combo, this is how the author does it. The delays are for your assist to recharge so you are able loop a snap scenarrio again.
2.845 Anonymous None None 0 No Sparking Nor Limit Break
SD > j M > (land) 5 L 3 S > SD > j M L > j 9 > j L L 2 S 2 H
2.820 Anonymous None None -0.75 No Sparking Nor Limit Break
Kid Buu j 236 S > Vanish > 66 > 2 M 5 M > 9 > j L M (1) L 2 H > j L L > j L 2.800 Anonymous None None 1 No Sparking Nor Limit Break
SD > j M L > j 9 > j L L 2 H > j 236 S [ 9 ] > j L L 2 H S (4) 2 M
2.800 Anonymous None None -0.75 No Sparking Nor Limit Break
5 L L 2 M 5 M 5 S dl S dl S > 9 > j S dl S dl S > j 236 M > j H
Back to Corner Sideswitch
2.800 Anonymous None None -0.75 No Sparking Nor Limit Break
5 S > 5 H > 3 S > 2 S > 6 S > 5 H > SD > j L L (1) > j 5 H > j 2 H > j L L (2) > j 5 H > 214 M
2.775 Anonymous None None 0 No Sparking Nor Limit Break
SD > j L L (2) > j 2 H > jc. L L (2) > j H > 236 M > Vanish > DR
Only works with Bardock, Yamcha, Gogeta, Cell, Majin Buu, & Videl.
2.771 Anonymous None None 1 No Sparking Nor Limit Break
236 L > Vanish > IAD > j M L > 66 > 9 > j L L L 2 H > 9 > j L L S > j 214 S ~ M
2.737 Anonymous None None 1 No Sparking Nor Limit Break
214 S > 5 S x2 > 66 > 2 ( L ) > 2 M 5 M > 5 H > SD > j M L > j 9 > j L L > j 2 S > j 2 H
2.737 Anonymous None None 0 No Sparking Nor Limit Break
SD > j M (1) L L > j 9 > j L L S > j 236 H > j L L L
2.725 Anonymous None None 0 No Sparking Nor Limit Break
Anything low enough for the enemy to hit the ground after vanish > 2 M > 2 L > 5 LL > 5 S > delay 5 H > 6 S > 2 S > SD > delay j M > delay j 2 H > delay j M > delay j 2 H > 214 M > super if you want
Works on all characters, slightly delay the j.M's and j.H's after SD
2.723 Anonymous None None 0 No Sparking Nor Limit Break
214 S > 5 S x2 > [ 9 ] > dl j 66 > j M > (land) 5 L > 5 H > SD > j M L > j 9 > j L L > j 2 S > j 2 H
2.692 Anonymous None None 0 No Sparking Nor Limit Break
SD > j M (1) dl L dl L > (land) 9 > j L L (1) 2 H > SD > j 4 L 4 L M (1) j 2 H > j 9 > j 4 L 4 L M H
2.662 Anonymous None None 0 No Sparking Nor Limit Break
Kid Buu j 236 S > Vanish > IAD > j 4 L > dl > j 4 L > 9 > j L L (1) 2 H > 9 > j L L L 2.653 Anonymous None None 1 No Sparking Nor Limit Break
236 S > A1 > 66 > 214 L
2.651 Anonymous Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
5 [ S ] > Vanish > (land) 66 > 5 L L 2 M 5 M H 6 S > SD > j dl L dl M > 9 > j L M L > j 9 > j L L 2 H [ S ] 2 M
2.637 Anonymous None None 0.75 No Sparking Nor Limit Break
SD > j L L j 5 S j 2 S j 236 M M M > 66 > j L L L
Meterless super dash midscreen to corner confirm with SKD
2.634 Anonymous None None 0 No Sparking Nor Limit Break
H S > j M ~ dl ~ j L > dl > j L > 9 > j L L (1) 2 H > SD > j L M (1) L 2 H > 9 > j L L L

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2.627 Anonymous None None 0 No Sparking Nor Limit Break
236 S ~ H > 66 > 5 ( L ) L L > SD > j M L L 2 H > j 9 > L L S > j 214 S ~ H
2.605 Anonymous None None 1 No Sparking Nor Limit Break
2 3 6 S > Vanish > 2 M > 5 S > 2 1 4 L
This is only to keep pressure, any basic post vanish route does more damage
2.569 Anonymous None None 1 No Sparking Nor Limit Break