Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Author | Submitted |
|---|---|---|---|---|---|---|
| Dragon Ball FighterZ |
SD > j M (1) L L > j 9 > j L L S > j 236 H > j L L L
|
2.725 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5 H
|
10.018 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
2 H spark
|
10.041 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
|
4.400 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
|
4.517 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5 H > dl SD > j M (1) dl L dl L > (land) 2 S > j 236 M > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M
|
4.365 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5 H > dl SD > j M (1) dl L dl L > (land) 66 9 > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M > Vanish > 5 ( L ) L L > 214 L
You can extend with assists if you have them instead of using vanish
|
4.470 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
214 H > 5 M 1 M 5 H 5 S S > j 236 M > j L L (1) 2 H > j 9 > j M S > j 236 H > Vanish > (land) 66 > 5 ( L ) L L > SD > j S > j 236 H > j 214 L + M
7018 in limit break
|
6.160 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
214 H > 66 > 5 L L L > SD > j M (1) 2 H > j 9 > j M S > j 236 H > Vanish > (land) 66 > 1 M 5 M > 9 > j L L (1) 2 H > j 9 > j L L (1) S > j 236 H > j 236 L + M
Max meter spend from 214H read or vanish punish (does 6856 with LB)
|
6.025 | Combo | Anonymous | 04-06-20 | |
| Skullgirls |
2 LK 2 MK (1) 2 HP > 9 > j HP HK > j 236 HK > j 236 MK > (land) 66 > 5 LK 2 HP > 7 > j HK
|
0 | Burst Bait | Anonymous | 03-06-20 | |
| Skullgirls |
2 HP > 9 > j HP HK > j 236 MK > j 236 LK > j 9 > j 236 [ LP ] > j LP \n (land) 66 > 2 LK \n j 66 > j HP \n j 66 > j LK + LP
|
0 | Reset | Anonymous | 03-06-20 | |
| Skullgirls |
2 HP > 9 > j HP HK > j 236 HK > j 236 MK \n j HK \n j 66 > j HP \n (land) 2 HP > 421 K + K
|
0 | Burst Bait | Anonymous | 03-06-20 | |
| Skullgirls |
2 HP > 9 > j HP HK (1) > j 66 > j LK + LP
|
0 | Reset | Anonymous | 03-06-20 | |
| Skullgirls |
2 HP > 7 > j 66 > j MK (1) ( HP ) \n 4 \n 6 \n 6 > (land) 8 > j LK + LP
|
0 | Reset | Anonymous | 03-06-20 | |
| Skullgirls |
2 HP > 7 > j 66 > j LK \n 6 \n 4
|
0 | Reset | Anonymous | 02-06-20 | |
| Skullgirls |
2 LK 2 MK 2 HP > 9 > j 66 > j LP LK \n 6 \n 4 \n 6 > (land) 7 > j LK + LP
|
0 | Reset | Anonymous | 02-06-20 | |
| Skullgirls |
2 LK 2 MK (1) 2 HP > 7 > j 66 > j LP \n 4 \n 6 \n 6 > 7 > j LP > j 66 > j HP \n j 7 > j LP HK \n j 8 > j LP HK \n j 7 > j LK + LP \n j 8 > j LK + LP
|
1.700 | Reset | Anonymous | 02-06-20 | |
| Skullgirls |
2 LK 2 MK 2 HP > dl 9 > j LK + LP
|
0 | Reset | Anonymous | 02-06-20 | |
| Skullgirls |
2 LK 2 MK (1) 5 HP > 236 [ P ] \n 66 > 2 LK \n 66 > LK + LP \n 44 6 > j HP
|
1.875 | Reset | Anonymous | 02-06-20 | |
| Skullgirls |
2 LK LK > LK + LP
|
469 | Reset | Anonymous | 02-06-20 | |
| Skullgirls |
2 LK 5 MP MP > LK + LP
|
1.267 | Reset | Anonymous | 02-06-20 | |
| Them's Fightin' Herds |
5 B > 5 C > 3 C > 9 > j. B C > 66 > j. B C (land) > 9 > j. B C > 66 > j. C (land) > 9 > j. B C > 66 > j. C (land) > 5 B > 236 A > 2 C > 236 B
works anywhere, and haven't had any issues with any of the characters so far. I try to hit the initial j. B on the way up as opposed to waiting for the peak of the jump. You still have room for an install combo after 236 B as well
Alternatively: You can end the combo with 5 B > 236 C for a true knockdown state.
|
1.154 | Combo | Anonymous | 31-05-20 | |
| Street Fighter 3: 3rd Strike | Makoto | cr LK > qcf LP | 18 | Combo | Anonymous | 29-05-20 |
| Street Fighter 3: 3rd Strike | Chun-Li | cr MK > qcf qcf K | 63 | Combo | Anonymous | 29-05-20 |
| Street Fighter 3: 3rd Strike | Alex | j. HP > close MK > qcf LP | 48 | Combo | Anonymous | 28-05-20 |
| Street Fighter 3: 3rd Strike | Yun | close MK > cr u HK | 26 | Combo | Anonymous | 28-05-20 |
| Skullgirls |
2 LK 2 MP 2 HP > 9 > j LP (4) HP > (land) 2 LP 2 MP 2 HP > 8 > j HP
|
3.588 | Burst Bait | Anonymous | 27-05-20 | |
| Skullgirls |
2 LK 2 MP 2 HP > 9 > j MK HK > (land) 2 MP 2 HP > 9 > j LP (7) HP > (land) 2 LK 2 MP 5 HP > RunStop > 2 LP 2 MP 5 HP > 236 MP > 236 P + P
Midscreen only
|
6.817 | Happy Birthday | Anonymous | 27-05-20 | |
| Dragon Ball FighterZ | j M > (land) 5 M 2 M > 236 M > 236 S > 5 L (+A2) > 236 L > 236 S > IAD > j H > (land) 2 9 > j M > SD > j L (1) L H (+A1) > j 236 S > j L (1) L 2 H > j 9 > j L M H 2 H > j 236 M > Vanish > j DR > Lv.2 > A1 > 4 A2 | 10.003 | Combo | Anonymous | 26-05-20 | |
| Dragon Ball FighterZ |
j M L > (land) 5 L L 2 M dl 5 M 5 H > 236 ( L ) > 5 L L 2 M 6 S 5 H 2 S > SD > j L L 2 H > j 9 > j M H > j 214 L
After 5H on smash, 236L is whiffed as a command dash. This works when UI Goku is about half a screen away from the corner after 5H.
|
0 | Combo | Anonymous | 26-05-20 |