Timeline

The latest combos submitted across every game.

Click the character name to see comments if the entry has them.
Game Character Inputs Damage Type Author Submitted
Dragon Ball FighterZ SD > j M (1) L L > j 9 > j L L S > j 236 H > j L L L
2.725 Combo Anonymous 04-06-20
Dragon Ball FighterZ 5 H
10.018 Combo Anonymous 04-06-20
Dragon Ball FighterZ 2 H spark
10.041 Combo Anonymous 04-06-20
Dragon Ball FighterZ 5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
4.400 Combo Anonymous 04-06-20
Dragon Ball FighterZ 5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
4.517 Combo Anonymous 04-06-20
Dragon Ball FighterZ 5 H > dl SD > j M (1) dl L dl L > (land) 2 S > j 236 M > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M
4.365 Combo Anonymous 04-06-20
Dragon Ball FighterZ 5 H > dl SD > j M (1) dl L dl L > (land) 66 9 > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M > Vanish > 5 ( L ) L L > 214 L
You can extend with assists if you have them instead of using vanish
4.470 Combo Anonymous 04-06-20
Dragon Ball FighterZ 214 H > 5 M 1 M 5 H 5 S S > j 236 M > j L L (1) 2 H > j 9 > j M S > j 236 H > Vanish > (land) 66 > 5 ( L ) L L > SD > j S > j 236 H > j 214 L + M
7018 in limit break
6.160 Combo Anonymous 04-06-20
Dragon Ball FighterZ 214 H > 66 > 5 L L L > SD > j M (1) 2 H > j 9 > j M S > j 236 H > Vanish > (land) 66 > 1 M 5 M > 9 > j L L (1) 2 H > j 9 > j L L (1) S > j 236 H > j 236 L + M
Max meter spend from 214H read or vanish punish (does 6856 with LB)
6.025 Combo Anonymous 04-06-20
Skullgirls 2 LK 2 MK (1) 2 HP > 9 > j HP HK > j 236 HK > j 236 MK > (land) 66 > 5 LK 2 HP > 7 > j HK
0 Burst Bait Anonymous 03-06-20
Skullgirls 2 HP > 9 > j HP HK > j 236 MK > j 236 LK > j 9 > j 236 [ LP ] > j LP \n (land) 66 > 2 LK \n j 66 > j HP \n j 66 > j LK + LP
0 Reset Anonymous 03-06-20
Skullgirls 2 HP > 9 > j HP HK > j 236 HK > j 236 MK \n j HK \n j 66 > j HP \n (land) 2 HP > 421 K + K
0 Burst Bait Anonymous 03-06-20
Skullgirls 2 HP > 9 > j HP HK (1) > j 66 > j LK + LP
0 Reset Anonymous 03-06-20
Skullgirls 2 HP > 7 > j 66 > j MK (1) ( HP ) \n 4 \n 6 \n 6 > (land) 8 > j LK + LP
0 Reset Anonymous 03-06-20
Skullgirls 2 HP > 7 > j 66 > j LK \n 6 \n 4
0 Reset Anonymous 02-06-20
Skullgirls 2 LK 2 MK 2 HP > 9 > j 66 > j LP LK \n 6 \n 4 \n 6 > (land) 7 > j LK + LP
0 Reset Anonymous 02-06-20
Skullgirls 2 LK 2 MK (1) 2 HP > 7 > j 66 > j LP \n 4 \n 6 \n 6 > 7 > j LP > j 66 > j HP \n j 7 > j LP HK \n j 8 > j LP HK \n j 7 > j LK + LP \n j 8 > j LK + LP
1.700 Reset Anonymous 02-06-20
Skullgirls 2 LK 2 MK 2 HP > dl 9 > j LK + LP
0 Reset Anonymous 02-06-20
Skullgirls 2 LK 2 MK (1) 5 HP > 236 [ P ] \n 66 > 2 LK \n 66 > LK + LP \n 44 6 > j HP
1.875 Reset Anonymous 02-06-20
Skullgirls 2 LK LK > LK + LP
469 Reset Anonymous 02-06-20
Skullgirls 2 LK 5 MP MP > LK + LP
1.267 Reset Anonymous 02-06-20
Them's Fightin' Herds 5 B > 5 C > 3 C > 9 > j. B C > 66 > j. B C (land) > 9 > j. B C > 66 > j. C (land) > 9 > j. B C > 66 > j. C (land) > 5 B > 236 A > 2 C > 236 B
works anywhere, and haven't had any issues with any of the characters so far. I try to hit the initial j. B on the way up as opposed to waiting for the peak of the jump. You still have room for an install combo after 236 B as well Alternatively: You can end the combo with 5 B > 236 C for a true knockdown state.
1.154 Combo Anonymous 31-05-20
Street Fighter 3: 3rd Strike Makoto cr LK > qcf LP 18 Combo Anonymous 29-05-20
Street Fighter 3: 3rd Strike Chun-Li cr MK > qcf qcf K 63 Combo Anonymous 29-05-20
Street Fighter 3: 3rd Strike Alex j. HP > close MK > qcf LP 48 Combo Anonymous 28-05-20
Street Fighter 3: 3rd Strike Yun close MK > cr u HK 26 Combo Anonymous 28-05-20
Skullgirls 2 LK 2 MP 2 HP > 9 > j LP (4) HP > (land) 2 LP 2 MP 2 HP > 8 > j HP
3.588 Burst Bait Anonymous 27-05-20
Skullgirls 2 LK 2 MP 2 HP > 9 > j MK HK > (land) 2 MP 2 HP > 9 > j LP (7) HP > (land) 2 LK 2 MP 5 HP > RunStop > 2 LP 2 MP 5 HP > 236 MP > 236 P + P
Midscreen only
6.817 Happy Birthday Anonymous 27-05-20
Dragon Ball FighterZ j M > (land) 5 M 2 M > 236 M > 236 S > 5 L (+A2) > 236 L > 236 S > IAD > j H > (land) 2 9 > j M > SD > j L (1) L H (+A1) > j 236 S > j L (1) L 2 H > j 9 > j L M H 2 H > j 236 M > Vanish > j DR > Lv.2 > A1 > 4 A2
Combo can likewise kill by switching Goku to Yamcha, using his assist around Recoome's beam attack, and ending with Lv.1 > Lv.1 > Lv.1+3. This would require about 4.5 bars to start.
10.003 Combo Anonymous 26-05-20
Dragon Ball FighterZ j M L > (land) 5 L L 2 M dl 5 M 5 H > 236 ( L ) > 5 L L 2 M 6 S 5 H 2 S > SD > j L L 2 H > j 9 > j M H > j 214 L
After 5H on smash, 236L is whiffed as a command dash. This works when UI Goku is about half a screen away from the corner after 5H.
0 Combo Anonymous 26-05-20