Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Author | Submitted |
|---|---|---|---|---|---|---|
| Skullgirls |
j MP HP > j 236 HK > j 66 > j HP > j 236 MK > (land) 66 > 5 LK 5 HP > A1 > 236 HK > 66 > 5 MK (1) 2 HP > j HP HK > j 236 HK > j 66 > j MP (3) HK > (land) 9 > j LP MP (5) > (land) 5 LP LP LP 5 MP MP 2 MK 5 HP > 236 HK
|
7.900 | Combo | Anonymous | 09-06-20 | |
| Skullgirls |
j MP MK > (land) 2 MP 5 MK 2 HP > 9 > j MK > j 9 > j MK HK > (land) 5 [ MP ] 5 MK 2 HP > 9 > j MP HK > j 9 > j LK HK > 5 LP LP 5 [ MP ] 5 MK 5 HP > 236 HK
|
5.914 | Combo | Anonymous | 09-06-20 | |
| Skullgirls |
2 LK 5 MK 2 HP > 9 > j HP > j 236 HK > j 66 > j HP > j 236 MK > (land) 66 > 5 LK 2 HP > 9 > j MK HK > j 236 MK > j 66 > j MP (5) > (land) 5 LP LP LP 5 LK 5 MP MP 2 MK 5 HP > 236 HK > 236 K + K
|
7.847 | Combo | Anonymous | 09-06-20 | |
| Skullgirls |
2 LK 2 MP 5 MK 5 HK > A1 > 66 9 > j HP > j 9 > j LP MK > (land) 5 MP 2 HP > 9 > j MP HK > j 9 > j LK HK > (land) 5 LP LP 5 [ MP ] 5 MK 5 HP > 236 HK > 236 P + P
|
7.415 | Combo | Anonymous | 09-06-20 | |
| Skullgirls |
360 LK + LP > 236 ( K + K ) > 2 LK 2 HP > 9 > j HP > j 236 HK > j 66 > j MP (3) HK > (land) 9 > j LP MP (3) HK > (land) 66 > 5 LP LP LP 5 MP MP 2 MK 5 HP > 236 HK
Midscreen
|
8.333 | Combo | Anonymous | 09-06-20 | |
| Skullgirls | 2 HP > 236 9 LK > (land) 2 HP > 7 > j 236 HK > j 236 HP > j 236 LK > ... | 0 | Double Snap | Anonymous | 08-06-20 | |
| Skullgirls |
2 LK 2 MK (1) 5 HP > 236 HK > 2 HP > 236 9 LK > j 66 > j HP > j 236 HK > j 8 > j MK HP > (land) 9 > j LP MP (3) HK > j 236 HK > (land) 5 LP LP LP 5 MP MP 2 MK 5 HP > 236 HK > 236 K + K
Corner
Universal
|
8.348 | Combo | Anonymous | 07-06-20 | |
| Skullgirls |
214 LK + LP > 5 LK dl 5 MK dl 5 HP > PummelHorse > 2 MP 2 HP > 9 > j LP (8) HP > (land) 2 MK > 9 > j MP dl HK > (land) 2 LK 2 MP 5 HP > RunStop > 5 LP LP 2 MK 6 HP > 623 HP > 236 P + P
Corner
Universal
|
7.603 | Combo | Anonymous | 07-06-20 | |
| Skullgirls |
2 LK 5 MP 5 HP > Kanchou > 5 HP > [4] 6 HP + LK > 5 MK > 5 HP > PummelHorse > 2 MP 2 HP > 9 > j LP LP LP LP LP LP HP > (land) 5 LP LP 2 MK 6 HP > 623 LK + LP > 236 P + P
|
9.384 | Combo | Anonymous | 06-06-20 | |
| Dragon Ball FighterZ |
2 H > spark
This is really hard to do out of corner.
After the firsts blueku assist, it's 5H neutral jump j2H
|
10.073 | Combo | Anonymous | 06-06-20 | |
| Skullgirls |
j HP > (land) 2 HP > 9 > j HP > j 236 HK > j 66 > j MK (1) HP > (land) 2 HP > A1 > 214 P > 214 LP > 236 [ LP ] > 236 K + K > 236 P + P > 2 LK 5 MP 5 HP > [4] 6 LK + MK > 5 LP LP 2 MK 6 HP > 623 HP
Lights: Call Excellebella before 2HP
|
11.707 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 HP > 9 > j HP > j 236 HK > j 66 > j MK (1) HP > (land) 2 HP > A1 > 214 P > 214 LP > 236 [ LP ] > 236 K + K > 236 P + P > 2 LK 2 MK 6 HP > 623 HP
|
11.192 | Combo | Anonymous | 05-06-20 | |
| Dragon Ball FighterZ |
xx > 66 > IAD j S > j 236 L > A1
If you're solo, use ex ball for a solo conversion into SKD. You can use ex if you have an assist too if you want to keep pressure in case they block, and a bigger damage combo if they get hit.
Consider usind jS 236M vanish as opposed to jS 236H. In the case they block, you can use vanish to get plus frames and keep pressure. Less risky than the RPS after ex ball. Beware of f1 anti-airs
|
0 | Blockstring/Mixup | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 HP > 9 > j HP > j 236 HK > j 66 > j MP HP > 2 HP > A1 > 214 P > 214 LP > 236 [ LP ] > 236 K + K > 236 P + P > 2 LK 2 MP 5 HK > 623 HP
|
10.898 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 LK 2 MK (1) 2 HP > 9 > j HP > j 236 HK > j 66 > j MP HP > (land) 2 HP > A1 > 214 P > 214 LP > 236 [ LP ] > 236 K + K > 236 P + P > 6 HP
|
10.130 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 LK 2 MK (1) 2 HP > 9 > j HP > j 236 HK > j 66 > j MP HP > (land) 2 HP > A1 > 214 P > 214 LP > 236 [ LP ] > 236 K + K > 236 P + P > 2 LK 2 MP 5 HK > 623 HP
|
10.613 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 LK 2 MK (1) 2 HP > 9 > j HP > j 236 HK > j 236 MK > (land) 66 > 2 LK 2 HP > A1 > 214 P > 214 LP > 236 [ HP ] > 236 K + K > 236 P + P
|
9.695 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 LK 2 MK (1) 2 HP > 9 > j HP > j 66 > j MP HK > (land) 9 > j LP MP HK > (land) 66 > 5 LP LP LP 5 MP MP 2 HP > A1 > 214 LP > 214 LP > 236 [ HP ] > 236 K + K > 236 P + P
|
9.206 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 LK 2 MK (1) 2 HP > 9 > j HP > j 66 > j MP HK > (land) 9 > j LP MP HK > (land) 66 > 5 LP LP LP 5 MP MP 2 HP > A1 > 214 LP > 214 LP > 66 > 5 LK 5 MP MP 2 MK 5 HP > 236 [ HP ] > 236 K + K > 236 P + P
Close to the corner for the 5LK
|
8.952 | Combo | Anonymous | 05-06-20 | |
| Skullgirls |
j HP > (land) 2 HP > 9 > j HP > j 236 HK > j 9 > j 236 HP > j 236 [ HP ] > j 236 P + P > (land) 5 LP 2 HP > 9 > j HK > j 236 HK > j 66 > j MK > j 236 MK > (land) 5 LK 5 MP MP 2 MK 5 HP > 236 HK > 236 K + K
Corner
|
11.023 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5M 2M > 236M > 5S > 5L > 236S > 5M > 236S > 9 > j.L(1) j.H > j.236S > j.L(1) > (lands) 28 > j.L j.H > SD > j.214S > j.L(1) j.L j.2H > 8 > j.L(1) j.L j.H > j.236M (whiff) > j.H A1 > j.2H (whiff) > DR > charged Lv.1 > Lv.3
Two-character sparkless 100% combo with UI Goku's A-assist.
|
10.008 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5M 2M > 236M > 236S > 5L 5H > 236L > 9 > j.M j.2H > SD > j.L(1) j.L j.H A1 > j.214S > j.L(1) j.L j.2H > 8 > j.L(1) j.L j.H > j.H > (lands) j.H > Vanish > DR > charged Lv.1 > Lv.3
Two-character sparkless 100% combo with UI Goku's A-assist
|
10.148 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
2M 5M > 236M > 236S > 5L > 236L > 236S > IAD > j.H > (lands) 28 > j.M > SD > j.L(1) j.L j.H A1 > j.214S > j.L(1) j.L j.2H > 9 > j.L(1) j.L j.H j.2H > j.236M > Vanish > DR > charged Lv.1 > Lv.2
Two-character sparkless 100% combo with UI Goku's A-assist.
|
10.080 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
2M 5M > 236M > 236S > 5L > 236S > 9 > j.M j.H > j.236S > j.L(1), (land) 28 > j.M j.H > SD > j.M j.H A1 > j.214S > j.L(1) j.L j.2H > 9 > j.L(1) j.M j.H j.2H j.236M > Vanish > DR > charged Lv.1 > Lv.2
Two-character sparkless 100% combo with UI Goku's A-assist.
|
10.022 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
1 M 5 M
Works with most pop up assists or some form of variation. use jH for easier conversions. Whole video has harder, more damaging extensions
|
4.772 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
5 H > dl SD > j M (1) dl L dl L > (land) 66 9 > j L L (1) 2 H > j 9 > j 4 L 4 L M S > j 236 M
|
3.835 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
SD
|
2.890 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
2 H
|
3.535 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
2 H
There's an assist > 5L > DR at the end.
Combo is still applicable without assists.
|
5.653 | Combo | Anonymous | 04-06-20 | |
| Dragon Ball FighterZ |
SD
delay jm delay jl delay jl
|
2.890 | Combo | Anonymous | 04-06-20 |