5 L L 5 M 2 M 5 S H > dl SD > 66 > j M (land) > 66 9 > j L M L dl > 9 > j L L S > j 236 S > Vanish > dl j 2 H (land) > 236 M
Fullscreen solo combo into SKD
3.965
Anonymous
None
None
0
No Sparking Nor Limit Break
5 ( L ) ( L ) L > SD > j M 2 H > > j L L S > j 236 S ~ H
3.965
Anonymous
None
None
0
No Sparking Nor Limit Break
Android 18
2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > 9 > j L L L
3.950
Anonymous
None
None
0
No Sparking Nor Limit Break
5 L L 4 M 4 M 2 M 6 H 236 M 236 L M > SD > j M 2 H > 9 j M S > 214 L
3.940
Anonymous
None
None
1
No Sparking Nor Limit Break
236 M > Vanish > 66 > 5 M > 2 S > j 66 > j L > j S > (land) > 5 M > 9 > j M ~ j L > j 9 > j L > j M S > j L > j S > (land) > 5 M ~ 1 M > 5 S > 214 L > 236 L M
3.915
Anonymous
None
None
1.85
No Sparking Nor Limit Break
j H > (land) 5 L L 5 M 2 S > j M (1) L S > (land) 5 L > 9 > j M (1) L L 2 H > SD > j 4 L 4 L M (1) 2 H > j 9 > j 4 L 4 L M H
Corner only. Works on all crouching opponents. jH forces the opponent to crouch, so this works from jL/jM/jH starters with no adjustment.
3.912
Anonymous
None
None
0
No Sparking Nor Limit Break
2 H > SD > j M L L 2 H > 7 j L dl L S > j L L S > 236 L
3.905
Anonymous
None
None
0
No Sparking Nor Limit Break
2 H > SD > j M L L 2 H > 7 j L dl L S > j L L S 236 L
Midscreen solo
3.905
Anonymous
None
None
0
No Sparking Nor Limit Break
j M L > (land) 2 M 5 M > 9 > j M > j 214 L > j dl M > (land) 2 M 5 S 5 H dl 2 S > SD > j M L > j 9 > j M 2 H S S S S > j 236 L
Optimal corner route that doesn't use the 5H loop but still results in buttstomp ender
3.900
Anonymous
None
None
-1.7
No Sparking Nor Limit Break
2 M > M > 4 M > 2 j M > L > L > 2 H > SD > M > L > 2 H > M > L > 2 S > 214 L
Corner BnB. Not 100% sure it's optimal
3.894
Anonymous
None
None
0
No Sparking Nor Limit Break
Zamasu (Fused)
2 M 5 M > 9 > j M L L > j 9 > j L L > j [ S ] > j 236 S > j 236 M
3.888
Anonymous
None
None
0
No Sparking Nor Limit Break
IAD > j M L > 5 L L > dl 2 M dl 5 M > 2 9 j L L 2 H dl SD > 66 j M > 66 9 (land) > j L L 2 S SD > j L L 9 j L L > 214 M DR
Universal, j2H SD timing is difficult but it's worth learning if you wanna take Blue Gogeta seriously.
3.881
Anonymous
None
None
0
No Sparking Nor Limit Break
j M L > (land) 2 L 5 L L 5 M 2 M 5 S > SD > j M L L > j 9 > j L L S > j 236 S ~ S ~ S ~ M > 5 M > 8 > j M 2 H > j 9 > j L L > j 214 S
Corner
3.880
Anonymous
None
None
-2
No Sparking Nor Limit Break
Android 18
2 H > dl j 214 M > (land) 66 > 2 M 5 M > 9 > j M L > j 2 H > j 9 > j L L L
3.875
Anonymous
None
None
0
No Sparking Nor Limit Break
Android 21
2 M > dl 5 M > 5 H > S H > j M 2 H > 9 > j L L S > j 214 M
3.870
Anonymous
None
None
0
No Sparking Nor Limit Break
j H (land) > 5 L L 5 M 2 M 5 H > dl SD > 66 j M (land) > 66 9 j L L 2 H > j L M L S > 214 L > j S > 236 L
Midscreen to corner 5H rejump combo. Can work with 2M 5M 5H as well, but you'd have to delay SD a bit more if you do. Does more damage than universal midscreen BnB.
3.865
Anonymous
None
None
0
No Sparking Nor Limit Break
Frieza
5 H > dl > SD > j 66 > j M > 5 L > 3 S > SD > j M L > 9 > j L L > j 2 S > j 2 H
3.860
Anonymous
None
None
0
No Sparking Nor Limit Break
Kid Buu
5 M > 1 M > 2 H > SD > j 4 L > j 4 L > j M ~ j 2 H > j 9 > j 4 L > j 4 L > j M > j H
3.860
Anonymous
None
None
0
No Sparking Nor Limit Break
5 S (6) 236 M Vanish > 66 2 M (2) A1 214 S 5 S (2)> 2 2 S > 3 S SD > j M (2)L j 9 L L (2)236 S > 236 L M
Close range 5S confirm
3.859
Anonymous
Android 21 (A - Total Detonation Ball)
None
0
No Sparking Nor Limit Break
5 L > 5 L > A1 > 5 M > 5 M > SD > j 66 > dl j M > (land) 9 > j L > j 214 M > A2 > 9 > j L L L 2 H > j 9 > j L L L S > j 214 | 236 S ~ L | M > 236 L M