1171 result(s)
Character Inputs Damage Author Assist Assist Ki Sparking Blast/Limit Break
Gohan (Teen) 2 M 5 M > 9 > j M L L > j 2 H > SD > j M L L > j 2 H > j 9 > j L L L 4.185 Anonymous None None 0 No Sparking Nor Limit Break
Goku Black 2 M 5 M > 9 M L L > 2 H > SD > M L L > 2 H > 9 L L L 4.185 Anonymous None None 0 No Sparking Nor Limit Break
2 M 5 M > jM > j2H > SD > jML(3) > j2H > jc > jL(3)LL
Staple basic BnB for Gotenks. Can be done with jML(3) at start instead of jM to get a little extra damage and meter on scaled starters.
4.185 Anonymous None None 0 No Sparking Nor Limit Break
Gotenks 2 M 5 M > 9 > j M L > j 214 M > 2 M 5 M > 2 8 > j M L > j 2 H > 9 > j L L L 4.183 Anonymous None None 0 No Sparking Nor Limit Break
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Works from any single overhead For jLM/jXS starter, remove jL after SD or jS before j214L
4.170 Anonymous None None 0 No Sparking Nor Limit Break
5 M 2 M 5 H -> 3 S -> j M dl L -> (land) 9 j L L -> 9 j L L L -> 214 M
Universal, the delay after jM is VERY heavy, cool link, also optimal for solo corner carry. The Oki also allows for a 3S jH to be a meaty safe jump. The combo works fully off all non-S starters.
4.170 Anonymous None None 0 No Sparking Nor Limit Break
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
Works from any single hit jump in From 2 hit jump in (jLM/jXS) take away one normal (jL or jM)
4.150 Anonymous None None 0 No Sparking Nor Limit Break
IAD j M L > 5 L L > j H > 5 L L M > 2 9 j L H 5 S 2 S 2 H > SD > 66 j M > 5 M > 2 9 j L L > 9 > j L L L 236 L M M
Universal, highest damage WITHOUT HKD afaik, useful for tods, can change ender from 236LMM to 214M and do TAC for DR/super with a different character. Tiger Knee combos aren't realistic so the majority of what I post will ignore them.
4.150 Anonymous None None 0 No Sparking Nor Limit Break
Android 18 2 M 5 M > 9 > j M L L > j 2 H > j 214 M > SD > j M L L > 9 > j L L L 4.145 Anonymous None None 0 No Sparking Nor Limit Break
236 H > 66 Jump > j L L (2) > j L L(2) L > A1 > 2 M > 5 M (4) > j L L (2) 2H > H + S > J L L (2) 2H > J L L (2) L
No SD version
4.143 Anonymous Vegeta (SSGSS) (B - Infinity Breaker) None 0.5 No Sparking Nor Limit Break
9 66 > j H (land) 5 L L 5 M 2 M 5 S > 214 S > 9 > j M > 9 > j M S 2 H (land) > SD > j L L S 2 H (land) > 236 M
Corner bnb from any starters
4.142 Anonymous None None 0 No Sparking Nor Limit Break
5 M 2 M 5 H > dl SD > j 66 > j L M (1) > (land) 66 9 > j L L 2 H > 9 > j L L 236 S
Midscreen rejump jLM version
4.136 Anonymous None None 0 No Sparking Nor Limit Break
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L 2 H > 9 > j L L S > j 236 L
Universal, works in the corner. Does less damage than doing universal meaty jS extension from 5M 2M 2H but gets you closer to the corner to possibly use assists to extend the combo
4.135 Anonymous None None 0 No Sparking Nor Limit Break
9 66 > j H (land) 5 L L 5 M 2 M 5 H > dl SD > 66 > j M > 66 9 > j L L S 2 H (land) > SD > j M > 9 > j M S 2 H (land) > 236 M
Midscreen to corner into SKD
4.114 Anonymous None None 0 No Sparking Nor Limit Break
Frieza 2 M 5 M > 2 H > SD > j M L L > 9 > j L L > j 2 S > j 2 H 4.105 Anonymous None None 0 No Sparking Nor Limit Break
236 L ~ H > dl 5 ( L ) L L > dl 5 L L > 2 H > SD > j M L L > 9 > j L L L > ( j S ) > 214 M > ( 236 L M > 214 L M )
Corner, j.S on XL size only
4.095 Anonymous None None 1 No Sparking Nor Limit Break
j M
Universal and auto-timed corner bnb into skd
4.095 Anonymous None None 0 No Sparking Nor Limit Break
IAD j M L > 5 L L > 6M > 5 L 5 M > 2 9 j L L 5 S 2 S 2 H > SD > 66 jM > (land) 5 M > 2 9 j L L > 9 > j L L 214M > DR
Universal, highest damage WITH solo HKD afaik, also cool
4.086 Anonymous None None 0 No Sparking Nor Limit Break
j H (land) > L L M M S > 214 S > dl 2 M S H > SD > j L M 2 H > 9 > j L L S > 214 L > S > 236 L
Meterless Corner BNB with SKD Damage varies depending on starter The S~flip~S~slash cancels are kinda fast, so don't hold those for too long
4.082 Anonymous None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M L > j 2 H > S H > j M L > 9 > j L L S > j 214 M M
bnb
4.072 Anonymous None None 0 No Sparking Nor Limit Break