Timeline
The latest combos submitted across every game.
| Game | Character | Inputs | Damage | Type | Author | Submitted |
|---|---|---|---|---|---|---|
| Guilty Gear Xrd Rev2 |
5D6 > 6H > 623K > 2D(1) > 214P > 669 > j.S > j.H > j.D > (mc) j.D > (lands) 9 > j.S > j9 > j.D > (mc) > j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) Faust has a weird hurtbox on the wall during Dust homing that would cause Johnny's 5H to whiff. You can add 5S after 6H, but note that it would cause changes to later part of the combo due to increase in pushback. You do not need to use 623K for timing; you can also whiff 2K after 6H and walk forward for 2D.
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0 | Combo | Anonymous | 07-03-20 | |
| Guilty Gear Xrd Rev2 |
5K > 5S > 6P > 27 > j66 > j.K > j.S > j.H > (mc) > j.P > j.P > (lands) 5S > 236H > 214P > 236H > 669 > j.K > j.S > j9 > j.P > j.K > j.S > j.D > j.623K(1)
(Starting Mist Finer: Lv.1) The key at the beginning is to reach the apex of super jump (backwards) before air dashing for j.K > j.S > j.H. If you have no coin at all, after landing you can end the combo with 5S>5H>623KK(1) instead.
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0 | Combo | Anonymous | 07-03-20 | |
| Guilty Gear Xrd Rev2 |
Throw > 669 > j.K > j.S > j.H > (mc) j.P > j.K > j9 > j.K > j.S > j.H > j.D > (lands) 9 > j.D > (mc) j.S > j9 > j.D > (mc) j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) Works more easily on lighter characters due to how slow Mist Cancel is at Lv.1. If you could not reach the corner after the double jump segment, you can end the combo after j.H with j.214S instead.
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0 | Combo | Anonymous | 07-03-20 | |
| Guilty Gear Xrd Rev2 |
5D6 > 6H > 5H > 623K > 5S > 6P > IAD > j.S > j.H > j.D > (lands) 5S > 9 > j.D > (mc) j.K > j9 > j.D > (mc) j.P > j.D > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) Slightly delay j.D after j.H to allow 5S to connect more easily, though 5S has a very good hitbox so it is generally not a concern.
|
0 | Combo | Anonymous | 07-03-20 | |
| Guilty Gear Xrd Rev2 |
2K > 5S > 6P > IAD > j.S > j.H > j.D > (lands) 6K > 669 > j.K > j.S > j9 > j.K > j.S > j.H > j.623K(1) > (lands) 236H > 2S > (mc)
(Starting Mist Finer: Lv.1) The combo starter of 2K>5S>6P works on quite a number of characters. Depending on the weight class, delay air dash after jump-cancelling 6P to minimize juggle height, so that after landing from j.D you can connect 6K and later segments more easily.
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0 | Combo | Anonymous | 07-03-20 | |
| Dragon Ball FighterZ | 2 H > SD > j M L > j 9 > j L L 2 S 2 H A1 > (land) 2 M (1) 5 M 5 H > 2 2 S > 5 [ S ] > 3 S > SD > j M H > Vanish > DR | 5.413 | Combo | Anonymous | 07-03-20 | |
| Dragon Ball FighterZ | 5 M 2 M > 236 M L M > 2 M 5 H dl 5 S > 5 L L 2 j M L L 2 H > 9 j L L S 2 S > j 214 L | 5.062 | Combo | Anonymous | 07-03-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j L L L > A2 > 2 M 5 H > 2 S 2 M 5 H > SD > j L L 2 H > 9 > j L L L > A1 > j 214 M > DR > 236 L > 236 L + M
Works with any assist
|
5.612 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 H > SD > j M 2 H > j 9 > j L L [ S ] > j 236 [ S ] > j 236 L + M
Close to corner
|
5.202 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 H > SD > j M 2 H > j 9 > j L L > j 236 [ S ] > j 236 L + M
|
4.861 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
5 H > 214 L > spark > 2 M 6 H 5 H 5 S 3 H > 9 > j L L 2 H > j 9 > j L L 2 H S > j 214 M ~ A1 M > (land) 214 M ~ L > Vanish > DR > 214 S > 236 L + M > A2 > 4 A1
Corner
|
10.108 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
6 M 2 L 2 M 5 M > 9 > j M 2 H > SD > j M 2 H > j 9 > j L L S > j 214 M > A1 9 > j L L 2 H > j 9 > j L L > j 236 S ~ M A2 > DR > 214 S > 236 L + M > 4 A2
Corner
|
6.616 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
2 M 236 L > spark > 236 [ S ] > 5 H 236 L A2 > 5 L L 2 M 5 H > IAD > j M > (land) 5 L L 2 M 5 S 5 H > 9 > j M (1) 2 H > 9 > j M (1) H A1 > j 214 M A2 > (land) DR > 236 H + S > L > A2 > A1
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10.041 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M dl 5 M 5 S 5 H > SD > j M 2 H > 9 > j L L > j 214 L
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4.995 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 S 5 H > SD > j L L 2 H > 9 > j L L > 214 L
2M starter, one IAD loop, j214L ender, recommended
|
5.000 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
Works from any single hit jump in
From 2 hit jump in (jLM/jXS) take away one normal (jL or jM)
|
4.150 | Combo | Anonymous | 06-03-20 | |
| Dragon Ball FighterZ |
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M > 9 > j M 2 H > 9 > j L L > j 214 L
2L starter, one IAD loop, no 5H SD, j214L ender
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3.700 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter, with no IAD loop
Works from midscreen to corner if 236M will reach
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4.857 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
5 M 2 M 5 S 236 M > dl j 66 > j M (1) S > (land) 5 L L > IAD j L S > (land) 5 L dl L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from 5M 2M 5S 236M starter
Works from midscreen to corner if 236M will reach, but remove jS before j214L to account for 236M travel time
|
5.045 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M dl 5 M 5 S 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Max damage from typical 2M starter, with no IAD loop
|
4.927 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
2 L 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
2L starter, no IAD loop, j214L ender
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3.720 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
IAD > j H > (land) 5 L L 2 M dl 5 M > 9 > j M (1) S 236 M > dl j 66 > j M (1) S > (land) 5 L L 2 M 5 M 5 H > SD > j L L 2 H > 9 > j L L S > j 214 L
Works from any single overhead
For jLM/jXS starter, remove jL after SD or jS before j214L
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4.170 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
5 L 5 H > DR
Kara cancel DR. if timed correctly you can kara cancel Beerus's 5H in DR canceling the animation. First Found by HexPro 99 https://twitter.com/HexPro99/status/1233239616561520640
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1.400 | Tech | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
2 M 5 M > 236 H 8 > (land) > 8 j H > SD > 9 j M 2 j H > 214 M > A1 > (land) 66 > 5 M > 9 j M > 9 j M 2 j H > 214 M > A2 > (land) dl > 5 L L L > 236 M > 214 L M > L M > A1 > 6 A2
You want to DL the cell super so it all hits after the janemba super. you can get more by adding another J M into each bounce but i Find they can fall out of it a lot if tried
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10.041 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
2 H > spark > 6 H 5 H > 214 M A1 > 6 H 5 H > IAD > j M > (land) 5 S 5 H > IAD > j M > (land) 5 S 5 H > 9 > j L L 2 H > j 9 > j L L (1) L A2 > DR > A1 > 236 H + S > 8 > j 236 H + S > A2 > A1
Midscreen to corner
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10.058 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
2 M 5 M 5 H > SD > j M 2 H > j 9 > j L L [ S ] > j 236 [ S ] > j 236 L + M
Corner
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5.200 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
SD > j dl M dl H > (land) 2 9 > j L L L 2 H > SD > j M H 2 H > j 9 > j L L L S > j 236 S ~ H > 236 L + M
Corner
|
4.439 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
j M > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
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4.849 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
j M > 5 L L 5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L L L 2 H > 9 > j L L S > j 236 S ~ M > 236 L + M
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4.609 | Combo | Anonymous | 05-03-20 | |
| Dragon Ball FighterZ |
j L > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
|
4.549 | Combo | Anonymous | 05-03-20 |