Timeline
The latest combos submitted across every game.
5 L L 5 M ... -> 214 S + A1 > j L ... -> 214 S + A1 > (land) 2 L ... -> A1 > 214 S > j L ... -> A1 > 214 S > (land) 2 L ...
5 L L 5 M 2 M A1 > 214 S > 5 [ S ] > 2 2 S > (land) 2 H > SD > j M L > j 9 > j L L > j 236 S > j 214 L + M
Sideswitch
5 L L 2 M 5 M > 9 > j M H A2 > (land) 66 > 6 H 5 H > SD > j M L L > j 9 > j L L 2 H S > j 214 M ~ M
Optimal corner route that doesn't use the 5H loop but still results in buttstomp ender
j M L > (land) 2 M 5 M > 9 > j M > j 214 L > j dl M > (land) 2 M 5 S 5 H dl 2 S > SD > j M L > j 9 > j M 2 H S S S S > j 236 L
Sideswitch Route that can end in 236L/H (fat throw oki , safe jump , etc)
j M > (land) 2 L 2 M 6 M 5 L 2 S > 66 9 > j L M L > j 9 > j L L 2 H > SD > j L L 2 H S S S S > j 236 L
Midscreen BNB that uses the 2M > 6M link & jML rejump
j M L > (land) 2 M 6 M dl 2 L 5 S 5 H > dl SD > j 66 > j M L > (land) 2 S > SD > j M L L > j 9 > j L L S S S S > j 236 L
5H loop route that uses the 2M 6M link
j M L > (land) 2 M 5 M > 9 > j M > j 214 L > j dl M > (land) 5 S 5 H dl 2 S 5 S 5 H dl 2 S 5 S 5 H dl 2 S 5 S 5 H 2 S > 236 M
Corner
5 M 2 M 5 H 2 H > spark > 2 M 5 H 5 S > 9 > j H S > j 9 > j M H S > j 214 M > A1 5 L L L > 9 > j L L 2 H > j 9 > j L L > j 214 L > A2 5 S > 214 S ~ L > Vanish > DR > A1 236 S > 236 L + M > A2 > A1
Corner
5 M 2 M 5 H > 236 H > 66 > 2 H > spark > 2 M 5 H 5 S 2 S > j 66 > j H > (land) 9 > j L L S > j 9 > j M H S > j 236 S ~ L > Vanish > (land) 66 > DR > 236 H > [ Vanish ] > j 214 S > j 214 L + M
1 M 5 M > 214 H > 1 M 5 M > 9 > j L L (1) 2 H > j 9 > j L L L > Vanish > 66 > 1 M 5 M > 9 > j L M (1) L > j 9 > j L L (1) S > j 236 L + M
Corner
j M A1 2 H > 236 S ... -> ... j L ... -> ... [ 1 ] > 2 M ... -> ... [ 3 ] > 2 M ...
5 L L 2 M A1 5 M > 236 S [ 9 ] > j M
Corner
2 M 5 M > 236 L > spark > 2 M > IAD > j M > (land) 2 M (1) > IAD > j M > (land) 2 M (1) > IAD > j M > (land) 5 H > 214 S > 5 [ S ] > 2 2 S > Vanish > (land) DR > 236 S > 214 L + M
Corner
2 M > spark > IAD > j H > (land) 5 H > IAD > j H > (land) 5 H 2 S > j 66 > j H > (land) 5 L > L L L S > j 66 > j L L L S > j 214 M > Vanish > 66 > 2 M > 214 S ~ L > 214 L + M
corner
1 M 5 M (1) 5 S 5 H 5 L 5 H 5 S S > j 236 M > j L L (1) 2 H > j 9 > j 4 L L M S > j 236 S > j 236 L + M
Corner
1 M 5 M 5 S S > j 236 M > j L L (1) 2 H > j 9 > j 4 L L M H
2 M 5 M 6 H 5 S 5 H > 214 M > spark > 2 M 5 M > 9 > j M L 2 H > j 9 > j M L 2 H S > j 214 M ~ M A1 > (land) 214 M ~ M A2 > j 214 M ~ L > Vanish > (land) DR > 236 L + M > A1 > 4 A2
works for 20f minimum assist, IAD jH or jML for overhead, jL 5L or 2L for low, low option applies only if opponent is crouching, but will get double overhead regardless
5 L L > 2 M 5 M > 5 H > A1 > 214 M
works with slight pop up, good hitstun, Beerus B, Base Vegeta A etc
2 M 5 M > 9 > j L L L > A1 > j 214 H > (land) > 2 M 5 H > 214 H > 2 S 2 M 5 M > 9 > j L L 2 H > 9 > j L L 2 H > 236 L + M
Works with assists with slight pop up but good hitstun, Beerus B, Bardock B, Base Vegeta B etc
2 M > 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L > A1 > 214 H > 214 H > (land) > 5 M > j M 2 H > 9 > j L L L > A2 > 214 M > DR > 236 L + M
Corner
5 M 2 M > spark > IAD > j H > (land) 5 H > IAD > j H > 5 H > 9 > j M H S > j 9 > j M H S > j 214 M > A2 5 M > 9 > j L L 2 H > j 9 > j L L > j 214 S ~ M > A1 > DR > A1 236 L + M > A2 > 4 A1
1 M 5 M (1) 5 H > SD > j M (1) dl L dl L > j 9 > j L L L (land) 66 9 > j L L (1) 2 H > j 9 > j L L L A2 > (land) 5 M (1) 5 H 5 S S > j 236 S > j 236 L + M > A1
Corner
2 L L 2 M 5 H > SD > j M dl H > (land) 5 L 5 H > SD > j M dl H > (land) 5 L 5 H > SD > j L L 2 H > j 9 > j L L S > j 236 S > j 236 L + M > 4 A1
2 M 5 M 5 H > SD > j M L > j 9 L L A1 2 S 2 H > (land) IAD > j M (1) > (land) 2 M 5 M 3 S > SD > j M L > j 9 > j L L > j 236 S > 236 L + M
Midscreen to Corner
5 M 2 M > 214 H > 66 > 5 H > 214 M > A1 > 6 H 5 H > SD > j L L 2 H > j 9 > j L L S > j 236 S > A2 > (land) 44 > DR > 236 L > 236 L + M > A1 > A2
Back to Corner
Sideswitch
5 L L 2 M 5 M 5 S dl S dl S > 9 > j S dl S dl S > j 236 M > j H
Back to Corner
Sideswitch
5 L L 2 M 5 M [ S ] > 9 > j [ S ] > SD > j M [ S ] > j 236 M > j H
Midscreen
j L M (1) H > (land) 5 L L 1 M 5 M > 9 > j M (1) L L 2 H > SD > j 4 L L M (1) 2 H > 9 > j 4 L L M H
Corner
j M L > (land) 2 L 5 L L 5 M 2 M 5 S > SD > j M L L > j 9 > j L L S > j 236 S ~ S ~ S ~ M > 5 M > 8 > j M 2 H > j 9 > j L L > j 214 S
Midscreen to Corner
2 H > spark > 6 H 5 H > 214 M A1 > 6 H 5 H > 214 M A2 > 6 H 5 H > SD > j L L (1) 2 H > j 9 > j L L L A1 > j 236 S > (land) 236 L + M > A1 > 4 A2