Android 18

Dragon Ball FighterZ list

18 Touch of Death

Character Inputs Damage Type
2 H dl j 214 M > spark > 2 M 5 H > 9 > j M 2 H > 9 > j L L L A2 j 214 M > 2 M 5 H > 9 > j L L 2 H > 9 > j L L L A1 j 214 M DR > 236 L > 236 L + M > A1 > A2 > A2
10.009 Combo

18 Corner Assist Combo

Character Inputs Damage Type
2 M > 5 M > 9 > j M 2 H > SD > j M 2 H > 9 > j L L > A1 > 214 H > 214 H > (land) > 5 M > j M 2 H > 9 > j L L L > A2 > 214 M > DR > 236 L + M
Works with assists with slight pop up but good hitstun, Beerus B, Bardock B, Base Vegeta B etc
6.702 Combo

18 Corner Assist Combo

Character Inputs Damage Type
2 M 5 M > 9 > j L L L > A1 > j 214 H > (land) > 2 M 5 H > 214 H > 2 S 2 M 5 M > 9 > j L L 2 H > 9 > j L L 2 H > 236 L + M
works with slight pop up, good hitstun, Beerus B, Base Vegeta A etc
6.177 Combo

Solo Corner Combo

Character Inputs Damage Type
5 M 2 M 5 H > 2 S 2 M 5 H SD > 66 > j M > 9 > j L L 2 H > 9 > j L L 2 H > 236 + DR
Corner Rejump
5.615 Combo

18 Corner Assist Combo

Character Inputs Damage Type
2 M 5 M > 9 > j L L L > A2 > 2 M 5 H > 2 S 2 M 5 H > SD > j L L 2 H > 9 > j L L L > A1 > j 214 M > DR > 236 L > 236 L + M
Works with any assist
5.612 Combo

Solo Corner Combo

Character Inputs Damage Type
2 M 5 M > 9 > j L L 2 H > dl j 214 M > 2 M 5 H SD > j L L 2 H > 9 > j L L 2 H > 236 L + M
5.400 Combo

Midscreen Combo

Character Inputs Damage Type
2 M 5 M > 9 > j M > 9 > j M H A1 > j 214 M > (land) 2 M 5 M > 9 > j M 2 H > SD > j L M 2 H > j L L L
Midscreen universal sliding knockdown
5.256 Combo

Android 18 Assist Combo

Character Inputs Damage Type
2 M 5 M 2 H dl 214 M > 66 > 2 M 5 M > 9 > j L L 2 H > 9 > j L L L A1 214 M L+M
can be done anywhere on anyone, needs pop up assist though, as well as Videl
4.916 Combo

Android 18 Assist Combo

Character Inputs Damage Type
5 M 2 M > 5 H SD > dl SD > 66 > j M > 9 > j L L 2 H > 9 > j L L L > A2 j 214 M > DR
can be done anywhere, assists can be any pop up assist
4.774 Combo

18 Corner Snap Mix

Character Inputs Damage Type
2 M 5 M > j M L L 2 H > 214 M > L + M > 214 M
Corner only works on anyone
3.738 Snap Mix Up

Midscreen Mix

Character Inputs Damage Type
5LL > 2 M 5 M > 2H > A1 > j214M -> 66 > jM (land) (land) -> 5LL 2M 5M
very Basic blockstring with crossup overhead, basically a building block which you can expand on by including alot more options depending on your assist
0 Blockstring/Mixup

Midscreen Mix

Character Inputs Damage Type
5 L L > 2 M 5 M > 5 H > A1 > 214 M
works for 20f minimum assist, IAD jH or jML for overhead, jL 5L or 2L for low, low option applies only if opponent is crouching, but will get double overhead regardless
0 Blockstring/Mixup

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