5 M 2 M 5 H > ( spark ) > 2 L > 5 H > dl jc. H > 66 j M > j H > (land) 3 S > 2 8 j M (1) > j H 2 H > jc. L L (2) > 5 H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > j 2 H > jc. DR > (land) 236 L M > A2 > A1
Bardock Sized and Up only! MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL!
10.200
Combo
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 2 M > 5 H > 3 S > 2 8 j M (2) > j 5 H > j 2 H > jc. L L (2) > j H > A2 > 214 M > (land) 6 S > 5 H > 3 S > 2 S > A1 > 5 H > jc. DR > 236 L M > A2 2 > 4 A1
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR THE COMBO WON'T KILL
10.072
Combo
5 M > 2 M > spark > iad. j H > (land) 5 H > iad. j H > (land) 6 S > 3 S > 2 8 M (1) > j H 2 H > jc. L L (1) > j H > A2 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 L > A1 > 236 H S > 2 9 > 2 j H > jc. DR > (land) 236 L M > 4 A2
MAKE SURE YOU DHC AS LATE AS POSSIBLE OR IT WON'T KILL
10.011
Combo
Corner BNB
Character
Inputs
Damage
Type
2 M 5 M > j M (2) > j 5 H > j 2 H > SD > j M (1) > j L > j 5 H > j 2 H > j L L (2) > j 5 H > A1 > 214 M > (land) 2 M > 6 S > 5 H > 3 S > 2 S > 236 M > Vanish > DR > Snap
5.909
Combo
2 M 5 M > 2 8 j M (2) > j 5 H > j H > dl SD > j L L (2) > j 2 H > dl L L (2) > j H > 214 M > HOLD 2 > (land) 5 L L > 3 S > 2 S > 236 L > Vanish > DR > Snap
Start the combo with the least amount of hitstun decay as possible. You can add the necessary delays in different parts of the combo and it will still work, this is how the author does it. Make sure to hold 2 after the M Demon Slicer, you super jump in the beginning of the combo so you are able to fall faster so you are able to catch the character again.
5.531
Combo
2 M 5 M > 5 H > dl 2 S > 5 H > 3 S > SD > j L L (1) > j H 2 H > jc. L L (2) > j H > 214 M
Apology Man does this combo. Make sure to delay the 2S against smaller characters... and Beerus
4.971
Combo
2 M 5 M > 5 H > 3 S > 2 S > 5 H > 6 S > SD > j L L (1) > j H 2 H > jc. L L (2) > 5 H > 214 M
2M or 5M starter only
4.779
Combo
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L dl L (2) > j 5 H > j 2 H > jc. L L (2) > j H > 214 M
4.667
Combo
2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M
4.525
Combo
2 M 5 M > j M (1) > 236 M > 66 j H > (land) > j L L (1) > j 5 H > j 2 H > jc. L L (1) > j H > 214 M
4.467
Combo
5 S > 5 H > 3 S > 2 S > 6 S > 5 H > SD > j L L (1) > j 5 H > j 2 H > j L L (2) > j 5 H > 214 M
2.775
Combo
Spark Midscreen
Character
Inputs
Damage
Type
2 H > spark > Dash > 2 M > 6 S > iad. M (1) > (land) 5 M > 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
Tall characters have a slightly different route. Works on most of the cast otherwise. Can start off as any non scaled starters but you might have to adjust the end of the combo depending on starters. Ender can be different for more damage.
5.565
Combo
2 H > spark > Dash > 2 M > 6 S > iad. M (2) > (land) 3 S > 2 S > 6 S > iad. M (2) > (land) 3 S > j L L (2) > j L L (2) > j H > 236 L > Vanish > DR
This is the tall character version of the combo.
5.499
Combo
Midscreen BNB
Character
Inputs
Damage
Type
2 M 5 M > j M (2) L > j 2 H > SD > dl j L L (2) > j 2 H > j L L (2) > j 5 H > 236 M > Vanish > DR
If the it's done too close to the corner, either delay the vanish or after the vanish go into M demon slicer. If the j. 5H brings you to the corner go straight into M demon slicer to save meter.
4.629
Combo
2 M 5 M > j L L ( 2 ) > j 2 H > SD > j L L ( 2 ) > j 2 H > j L L ( 2 ) > 214 L
Midscreen bnb, can be used anywhere.
4.050
Combo
Super Dash Combo
Character
Inputs
Damage
Type
SD > j L L (2) > j 2 H > jc. L L (2) > j H > 236 M > Vanish > DR
Only works with Bardock, Yamcha, Gogeta, Cell, Majin Buu, & Videl.
2.771
Combo
Basic Blockstring
Character
Inputs
Damage
Type
5 L > 2 L > 5 M 2 M 5 H > A1 > 2 L > 2 L > 2 M 5 M
As of 1.20, you want to finish piccolo's blockstring with 5M atleast because it is safe on block. Any other normal moves after that will require assist protection/extension after that. All other special moves other than 6S (which can still be reflected) are extremely unsafe to finish on and can get you punished.
0
Blockstring/Mixup
Snap Mix Up
Character
Inputs
Damage
Type
44 > 236H+S > 9 > dl jL L > dl 66 jM -> 44 > 236H+S > 9 > dl jL L > 2L
0
Snap Mix Up
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