34 result(s)
Character Inputs Damage Author Hit Spirit Stock Weather
3 A > 2 A 2 C 236 B
2.215 Anonymous Normal 2 Clear
2 A 2 C hjc 9 j 5 C j 66 j 8 A
2.180 Anonymous Normal 2 Clear
D6j.5A HJ9 j.5AA j.2C j.66 j.2C j.66 j.5AA
Corner
2.177 Anonymous Normal 1 Clear
D6j.5A HJ9 j.5AA 2C hjc.9 j.5C j.66 j.8A
The second hit of j.5AA has to be delayed for as long as possible so that you fall with the opponent and the 2C does not whiff.
2.175 Anonymous Normal 2 Clear
D6j.5A HJ9 j.5AA 2A 236B
2.064 Anonymous Counter 1 Clear
6A 5C hjc 9 j 5C j 66 j 8A
Corner
1.976 Anonymous Normal 2 Clear
j.6A 2C j.5C j.8A
1.950 Anonymous Normal 2 Clear
D6j.5A HJ9 j.5AA 2A 236B
Use this when 2C will whiff after the j.5AA or when you're not able to delay the j.5AA. Works everywhere, reliably.
1.921 Anonymous Normal 1 Clear
j.6A j.6A HJ7 j.5A2A
j.5A2A can be replaced with j.5AA or j.5A6A. Midscreen only.
1.904 Anonymous Normal 0 Clear
D6j5AA 2C hjc9 j5C j66 j8A
1.897 Anonymous Normal 2 Clear
Remilia Scarlet 5 A A A A 1.869 Anonymous Normal 0 Clear
j5AA D6 j5AA D6 j5A8A
1.861 Anonymous Normal 0 Clear
j5AA 2A 236B
1.619 Anonymous Normal 1 Clear
j5A8A
1.221 Anonymous Normal 0 Clear