1171 result(s)
Character Inputs Damage Author Assist Assist Ki Sparking Blast/Limit Break
Android 21 2 M 5 M > 9 > j M H > S H > j M 2 H > j L L S > j 236 S > H M > [ L M ] 4.571 Anonymous None None 0 No Sparking Nor Limit Break
j L > j M (1) H > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > j 9 > j L L L > dl A1 > SD > j M ~ j L > j L > j 9 > j L L S > j 236 L M
4.570 Anonymous Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
[ 5 S ] > [ Vanish ] > j 2 S > j 66 > j M > (land) 9 > j L L > dl j H > j L > (land) 5 H > SD > j M > j 2 S > j 66 > j L L > j 2 S > j 66 > j L L > j 236 S > j 236 L M
4.564 Anonymous None None 1 Starts With Sparking
2 M ~ 5 H ~ 2 H ~ H S > j L L ~ 9 ~ j L L ~ j 2 H > dl 214 L ~ M H > 214 L > L > 236 M
Metered Midscreen BNB. Switches sides. Can be started with j.H, 5L, 2L, 5M, and 2H for less damage, or 5LL for more damage. For extra damage, replace j.LL ~ j.LL with j.MLL ~ 9 > dl. j.LL. For super, replace the final Medium Gale Claw with L and a super of your choice. The more hits the combo has before 2H, the tighter the timing is on the delayed Light Gale Claw.
4.564 Anonymous None None 1 No Sparking Nor Limit Break
Kid Buu 1 M 5 M > 9 > j M L L > 9 > j L L > A1 > j L > 9 > j L M L > j 2 H > SD > j L M L > j 2 H > j L L L 4.562 Anonymous Android 21 (A - Total Detonation Ball) None 0 No Sparking Nor Limit Break
j L > j M (1) H > 5 L > 5 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > j 9 > j L L L > dl A1 > (land) H S > j M ~ j L > j 9 > L > j L ~ j S > j 236 L M
4.557 Anonymous Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
2 L 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
4.549 Anonymous None None 0 No Sparking Nor Limit Break
j L > 5 L L 5 M 2 M 5 S > 214 M > [ 4 ] > 5 S 5 H > dl SD > j dl M dl H > (land) 2 9 j L L L 2 H > j 9 > j L L > j 236 S ~ H > 236 L + M
Corner
4.549 Anonymous None None 0 No Sparking Nor Limit Break
j M > (land) 2 M 5 M 5 H > SD > j M 2 H > j 9 > j L L L A1 > (land) 5 M > 9 > j M 2 H > j L L > j 236 L + M
Midscreen
4.538 Anonymous Janemba (B - Demonic Blade) None -0.5 No Sparking Nor Limit Break
j L > j M (1) H > 2 L > 1 M 5 M > 9 > j M (1) L L 2 H > SD > j L M (1) L 2 H > j 9 > j L L L > dl A1 > (land) 2 8 > j L > j M ~ j L > j 9 > j L L S > j 236 L M
4.525 Anonymous Frieza (A - Death Slash) None 0 No Sparking Nor Limit Break
2 M 5 M > j M (2) > j H > j 2H > SD > j M (1) > j L H > j 2H > 8 > j L L (2) L > 214M
4.525 Anonymous None None 0 No Sparking Nor Limit Break
1 M 5 M > 9 > j M (1) L L > 9 > j L L A1 L > 9 > j L L 2 H > SD > j L M (1) L 2 H > 9 > j L L L
4.522 Anonymous Cell (A - Kamhehameha) None 0 No Sparking Nor Limit Break
5 M 2 S
Character specific - list here: https://docs.google.com/spreadsheets/d/1MRoqJBUZjxio1FQVbhL5doOIuc6f0cAx99SxzkAA6fE/edit?usp=sharing
4.517 Anonymous None None 0 No Sparking Nor Limit Break
2 M 5 M > 8 S > 214 M > 2 M 5 H 5 S > SD > j M > j M S > 236 M
Corner, Sliding knock down
4.515 Anonymous None None 0 No Sparking Nor Limit Break
5 M 2 M 5 H > dl SD > j 66 > j M > (land) 66 9 > j L M 2 H > 7 j L dl L S dl j L L S > j 236 L
Not universal, doesn't work on GT Goku and maybe Gotenks. (Could be others, not aware of any at time of posting)
4.510 Anonymous None None 0 No Sparking Nor Limit Break
5 S 5 H > dl SD > j dl M dl H > (land) 2 9 > j L L L 2 H > j 9 > j L L L S > j 236 S ~ M > 236 L + M
Corner
4.499 Anonymous None None 0 No Sparking Nor Limit Break
Yamcha 2 M 5 M > 2 H > SD > j M > dl j L > j L > j 9 > j L L > j 214 M > (land) 236 L M ~ L ~ L ~ L ~ L ~ L ~ L 4.497 Anonymous None None 0 No Sparking Nor Limit Break
2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S 2 H
2 enders can be used for this route depending on desired effect 1) j2H - required for the best oki, as well as ending with supers (without ultimate z change) midscreen 2) j214M - slightly more meter gain, worse oki. Can't end in supers solo. Best ender if using an assist to combo into Spirit Bomb jS can be added before either ender if the combo ends up in the corner for extra damage/meter gain. Notation for alternate routes: 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L S > j 214 M [Corner ender] (4464 1.25 bar) 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L 2 H [Midscreen ender] (4115 0.9 bar) 2 M 5 M > 9 > j M H S > SD > j M L L > 9 > j L L L > j 214 M [Midscreen ender] (4302 1.1 bar)
4.489 Anonymous None None 1.2 No Sparking Nor Limit Break
2 M 5 M 3 H > 2 9 > j M L L 2 H > SD > j M L L > 9 > j L L S > 214 L
Agohan Midscreen to Corner bnb lvl 0
4.487 Anonymous None None 0 No Sparking Nor Limit Break
2 L 5 L L 2 M 5 M 2 S > SD > j M dl L L > 9 dl j L L S > j 214 M > j 236 M > j L S > (land) 5 S 5 H 2 S > SD > j L L S > j 214 M > j 236 L + M [ 2 ] > okizeme
Works from midscreen with all the normals, if you start from the corner do a shorter starting sequence like 2L 5LL 2M 5M jM214M
4.485 Anonymous None None 0 No Sparking Nor Limit Break